module Base
{
	imports {
		Base
	}
		
    item SunriseJacket
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = SunriseJacket,
        DisplayName = Sunrise Jacket,
        ClothingItem = SunriseJacketUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet;Trousers,
        ClothingItemExtra = SunriseJacketDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = SunriseGround,
    }
	
    item SunriseJacketDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sunrise Jacket,
        ClothingItem = SunriseJacketDOWN,
        BodyLocation = Jacket,
        Icon = SunriseJacket,
        BloodLocation = Trousers;Shirt,
        ClothingItemExtra = SunriseJacket,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = SunriseGround,
    }
	
	item SunrisePants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sunrise Trousers,
        ClothingItem = sunrisepants,
        BodyLocation = Pants,
        Icon = SunriseLegs,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = SunriseLegsGround,
    }
	
	item GP5GasMask
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = GP5 Gas Mask,
		ClothingItem = GP5GasMask,
		BodyLocation = MaskEyes,
		Icon = GP5GasMask,
		CanHaveHoles = false,
        BloodLocation = Head,
        Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
		WorldStaticModel = GP5GasMaskGround,
	}
	
	item SunriseVest2
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sunrise Bulletproof Vest,
        ClothingItem = SunriseVest2,
        BodyLocation = TorsoExtra,
        Icon = SunriseVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = SunriseVestGround,
    }
	
	item RookieJacketLoner
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = RookieJacketLoner,
        DisplayName = Rookie Jacket (Loner),
        ClothingItem = RookieJacketLonerUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = RookieJacketLonerDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.4,
        Insulation = 0.35,
        WindResistance = 0.2,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,	
		BulletDefense = 10,
        WorldStaticModel = RookieJacketLoner,
    }
	
    item RookieJacketLonerDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Rookie Jacket (Loner),
        ClothingItem = RookieJacketLonerDOWN,
        BodyLocation = Jacket,
        Icon = RookieJacketLoner,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = RookieJacketLoner,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.4,
        Insulation = 0.35,
        WindResistance = 0.2,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,	
		BulletDefense = 10,
        WorldStaticModel = RookieJacketLoner,
    }
	
	item RookieJacketBandit
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = RookieJacketBandit,
        DisplayName = Rookie Jacket (Bandit),
        ClothingItem = RookieJacketBanditUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = RookieJacketBanditDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.4,
        Insulation = 0.35,
        WindResistance = 0.2,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,	
		BulletDefense = 10,
        WorldStaticModel = RookieJacketBandit,
    }
	
    item RookieJacketBanditDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Rookie Jacket (Bandit),
        ClothingItem = RookieJacketBanditDOWN,
        BodyLocation = Jacket,
        Icon = RookieJacketBandit,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = RookieJacketBandit,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.4,
        Insulation = 0.35,
        WindResistance = 0.2,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,	
		BulletDefense = 10,
        WorldStaticModel = RookieJacketBandit,
    }
	
	item RookieJacketDuty
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = RookieJacketDuty,
        DisplayName = Rookie Jacket (Duty),
        ClothingItem = RookieJacketDutyUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = RookieJacketDutyDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.4,
        Insulation = 0.35,
        WindResistance = 0.2,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,	
		BulletDefense = 10,
        WorldStaticModel = RookieJacketDuty,
    }
	
    item RookieJacketDutyDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Rookie Jacket (Duty),
        ClothingItem = RookieJacketDutyDOWN,
        BodyLocation = Jacket,
        Icon = RookieJacketDuty,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = RookieJacketDuty,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.4,
        Insulation = 0.35,
        WindResistance = 0.2,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,	
		BulletDefense = 10,
        WorldStaticModel = RookieJacketDuty,
    }
	
	item RookieJacketClearSky
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = RookieJacketClearSky,
        DisplayName = Rookie Jacket (Clear Sky),
        ClothingItem = RookieJacketClearSkyUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = RookieJacketClearSkyDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.4,
        Insulation = 0.35,
        WindResistance = 0.2,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,	
		BulletDefense = 10,
        WorldStaticModel = RookieJacketClearSky,
    }
	
    item RookieJacketClearSkyDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Rookie Jacket (Clear Sky),
        ClothingItem = RookieJacketClearSkyDOWN,
        BodyLocation = Jacket,
        Icon = RookieJacketClearSky,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = RookieJacketClearSky,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.4,
        Insulation = 0.35,
        WindResistance = 0.2,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,	
		BulletDefense = 10,
        WorldStaticModel = RookieJacketClearSky,
    }
	
	item RookieJacketFreedom
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = RookieJacketFreedom,
        DisplayName = Rookie Jacket (Freedom),
        ClothingItem = RookieJacketFreedomUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = RookieJacketFreedomDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.4,
        Insulation = 0.35,
        WindResistance = 0.2,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,	
		BulletDefense = 10,
        WorldStaticModel = RookieJacketFreedom,
    }
	
    item RookieJacketFreedomDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Rookie Jacket (Freedom),
        ClothingItem = RookieJacketFreedomDOWN,
        BodyLocation = Jacket,
        Icon = RookieJacketFreedom,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = RookieJacketFreedom,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.4,
        Insulation = 0.35,
        WindResistance = 0.2,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,	
		BulletDefense = 10,
        WorldStaticModel = RookieJacketFreedom,
    }
	
	item FaceMask
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Face Mask (Black),
		ClothingItem = FaceMask,
		BodyLocation = FaceMask,
		Icon = FaceMask,
		CanHaveHoles = false,
		Weight = 0.2,
		Insulation = 0.2,
        WindResistance = 0.2,
		WorldStaticModel = FaceMaskGround,
	}
	
	item M40GasMask
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = M40 Gas Mask,
		ClothingItem = M40GasMask,
		BodyLocation = MaskEyes,
		Icon = M40GasMask,
		CanHaveHoles = false,
        BloodLocation = Head,
        Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
		WorldStaticModel = M40GasMaskGround,
	}
	
	item LCFJacket
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = LCFJacket,
        DisplayName = LC-F Jacket,
        ClothingItem = LCFJacketUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = LCFJacketDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = LCFJacket,
    }
	
    item LCFJacketDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = LC-F Jacket,
        ClothingItem = LCFJacketDOWN,
        BodyLocation = Jacket,
        Icon = LCFJacket,
        BloodLocation = Jacket;Neck,
        ClothingItemExtra = LCFJacket,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = LCFJacket,
    }
	
	item LCSJacket
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = LCSJacket,
        DisplayName = LC-S Jacket,
        ClothingItem = LCSJacketUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = LCSJacketDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = LCSJacket,
    }
	
    item LCSJacketDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = LC-S Jacket,
        ClothingItem = LCSJacketDOWN,
        BodyLocation = Jacket,
        Icon = LCSJacket,
        BloodLocation = Jacket;Neck,
        ClothingItemExtra = LCSJacket,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = LCSJacket,
    }
	
	item LCFVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = LC-F Bulletproof Vest,
        ClothingItem = LCFVest,
        BodyLocation = TorsoExtra,
        Icon = LCFVest,
        BloodLocation = ShirtNoSleeves,
		Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = LCFVestGround,
    }
	
	item LCSVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = LC-S Bulletproof Vest,
        ClothingItem = LCSVest,
        BodyLocation = TorsoExtra,
        Icon = LCSVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = LCSVestGround,
    }
	
	item LCFPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = LC-F Trousers,
        ClothingItem = LCFPants,
        BodyLocation = Pants,
        Icon = LCFPants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = LCFPantsGround,
    }
	
	item LCSPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = LC-S Trousers,
        ClothingItem = LCSPants,
        BodyLocation = Pants,
        Icon = LCSPants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = LCSPantsGround,
    }
	
	item FencedLCJacket
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = FencedLCJacket,
        DisplayName = Fenced LC Jacket,
        ClothingItem = FencedLCJacketUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = FencedLCJacketDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = FencedLCJacketGround,
    }
	
    item FencedLCJacketDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Fenced LC Jacket,
        ClothingItem = FencedLCJacketDOWN,
        BodyLocation = Jacket,
        Icon = FencedLCJacket,
        BloodLocation = Jacket;Neck,
        ClothingItemExtra = FencedLCJacket,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = FencedLCJacketGround,
    }
	
	item FencedLCPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Fenced LC Trousers,
        ClothingItem = FencedLCPants,
        BodyLocation = Pants,
        Icon = FencedLCPants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = FencedLCPantsGround,
    }
	
	item FencedLCVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Fenced LC Bulletproof Vest,
        ClothingItem = FencedLCVest,
        BodyLocation = TorsoExtra,
        Icon = FencedLCVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = FencedLCVestGround,
    }
	
	item CS1Jacket
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = CS1Jacket,
        DisplayName = CS1 Body Armor Jacket,
        ClothingItem = CS1JacketUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = CS1JacketDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = CS1JacketGround,
    }
	
    item CS1JacketDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS1 Body Armor Jacket,
        ClothingItem = CS1JacketDOWN,
        BodyLocation = Jacket,
        Icon = CS1Jacket,
        BloodLocation = Jacket;Neck,
        ClothingItemExtra = CS1Jacket,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = CS1JacketGround,
    }
	
	item CS1Pants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS1 Body Armor Trousers,
        ClothingItem = CS1Pants,
        BodyLocation = Pants,
        Icon = CS1Pants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = CS1PantsGround,
    }
	
	item CS1Vest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS1 Bulletproof Vest,
        ClothingItem = CS1Vest,
        BodyLocation = TorsoExtra,
        Icon = CS1Vest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = CS1VestGround,
    }
	
	item SphereM12Helmet
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere M12 Helmet,
		ClothingItem = SphereM12Helmet,
		BodyLocation = Hat,
		Icon = SphereM12Helmet,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = SphereM12Helmet,
	}
	
	item SphereM12HelmetCS
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere M12 Helmet (Clear Sky),
		ClothingItem = SphereM12HelmetCS,
		BodyLocation = Hat,
		Icon = SphereM12HelmetCS,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = SphereM12HelmetCS,
	}
	
	item SphereM12HelmetDuty
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere M12 Helmet (Duty),
		ClothingItem = SphereM12HelmetDuty,
		BodyLocation = Hat,
		Icon = SphereM12HelmetDuty,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = SphereM12HelmetDuty,
	}
	
	item SphereM12HelmetFreedom
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere M12 Helmet (Freedom),
		ClothingItem = SphereM12HelmetFreedom,
		BodyLocation = Hat,
		Icon = SphereM12HelmetFreedom,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = SphereM12HelmetFreedom,
	}
	
	item SphereM12HelmetMonolith
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere M12 Helmet (Monolith),
		ClothingItem = SphereM12HelmetMonolith,
		BodyLocation = Hat,
		Icon = SphereM12HelmetMonolith,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = SphereM12HelmetMonolith,
	}
	
	item Exohelm
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Exohelm,
		ClothingItem = Exohelm,
		BodyLocation = Hat,
		Icon = Exohelm,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.30,
		WaterResistance = 0.2,
		Weight = 0.4,
		WorldStaticModel = Exohelm,
	}
	
	item ExohelmBandit
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Exohelm (Bandit),
		ClothingItem = ExohelmBandit,
		BodyLocation = Hat,
		Icon = ExohelmBandit,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.30,
		WaterResistance = 0.2,
		Weight = 0.4,
		WorldStaticModel = ExohelmBandit,
	}
	
	item ExohelmCS
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Exohelm (Clear Sky),
		ClothingItem = ExohelmCS,
		BodyLocation = Hat,
		Icon = ExohelmCS,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.30,
		WaterResistance = 0.2,
		Weight = 0.4,
		WorldStaticModel = ExohelmCS,
	}
	
	item ExohelmDuty
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Exohelm (Duty),
		ClothingItem = ExohelmDuty,
		BodyLocation = Hat,
		Icon = ExohelmDuty,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.30,
		WaterResistance = 0.2,
		Weight = 0.4,
		WorldStaticModel = ExohelmDuty,
	}
	
	item ExohelmFreedom
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Exohelm (Freedom),
		ClothingItem = ExohelmFreedom,
		BodyLocation = Hat,
		Icon = ExohelmFreedom,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.30,
		WaterResistance = 0.2,
		Weight = 0.4,
		WorldStaticModel = ExohelmFreedom,
	}
	
	item ExohelmMercs
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Exohelm (Mercenaries),
		ClothingItem = ExohelmMercs,
		BodyLocation = Hat,
		Icon = ExohelmMercs,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.30,
		WaterResistance = 0.2,
		Weight = 0.4,
		WorldStaticModel = ExohelmMercs,
	}
	
	item ExohelmMilitary
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Exohelm (Military),
		ClothingItem = ExohelmMilitary,
		BodyLocation = Hat,
		Icon = ExohelmMilitary,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.30,
		WaterResistance = 0.2,
		Weight = 0.4,
		WorldStaticModel = ExohelmMilitary,
	}
	
	item ExohelmMonolith
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Exohelm (Monolith),
		ClothingItem = ExohelmMonolith,
		BodyLocation = Hat,
		Icon = ExohelmMonolith,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.30,
		WaterResistance = 0.2,
		Weight = 0.4,
		WorldStaticModel = ExohelmMonolith,
	}
	
	item PPM88
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = PPM-88 Gas Mask,
		ClothingItem = PPM88,
		BodyLocation = MaskEyes,
		Icon = PPM88,
		CanHaveHoles = false,
		BloodLocation = Head,
		Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
		Weight = 0.2,
		WorldStaticModel = PPM88,
	}
	
	item SEVAHelm
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SSP-99 Screen Helmet,
		ClothingItem = SEVAHelm,
		BodyLocation = Hat,
		Icon = SEVAHelm,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.40,
		WaterResistance = 0.2,
		Weight = 0.3,
		WorldStaticModel = SEVAHelm,
	}
	
	item SEVAHelmBandit
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SSP-99 Screen Helmet (Bandit),
		ClothingItem = SEVAHelmBandit,
		BodyLocation = Hat,
		Icon = SEVAHelmBandit,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.40,
		WaterResistance = 0.2,
		Weight = 0.3,
		WorldStaticModel = SEVAHelmBandit,
	}
	
	item SEVAHelmCS
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SSP-99 Screen Helmet (Clear Sky),
		ClothingItem = SEVAHelmCS,
		BodyLocation = Hat,
		Icon = SEVAHelmCS,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.40,
		WaterResistance = 0.2,
		Weight = 0.3,
		WorldStaticModel = SEVAHelmCS,
	}
	
	item SEVAHelmDuty
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SSP-99 Screen Helmet (Duty),
		ClothingItem = SEVAHelmDuty,
		BodyLocation = Hat,
		Icon = SEVAHelmDuty,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.40,
		WaterResistance = 0.2,
		Weight = 0.3,
		WorldStaticModel = SEVAHelmDuty,
	}
	
	item SEVAHelmFreedom
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SSP-99 Screen Helmet (Freedom),
		ClothingItem = SEVAHelmFreedom,
		BodyLocation = Hat,
		Icon = SEVAHelmFreedom,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.40,
		WaterResistance = 0.2,
		Weight = 0.3,
		WorldStaticModel = SEVAHelmFreedom,
	}
	
	item SEVAHelmEcologist
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SSP-99 Screen Helmet (Ecologists),
		ClothingItem = SEVAHelmEcologist,
		BodyLocation = Hat,
		Icon = SEVAHelmEcologist,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.40,
		WaterResistance = 0.2,
		Weight = 0.3,
		WorldStaticModel = SEVAHelmEcologist,
	}
	
	item SEVAHelmMercs
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SSP-99 Screen Helmet (Mercenaries),
		ClothingItem = SEVAHelmMercs,
		BodyLocation = Hat,
		Icon = SEVAHelmMercs,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.40,
		WaterResistance = 0.2,
		Weight = 0.3,
		WorldStaticModel = SEVAHelmMercs,
	}
	
	item SEVAHelmMonolith
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SSP-99 Screen Helmet (Monolith),
		ClothingItem = SEVAHelmMonolith,
		BodyLocation = Hat,
		Icon = SEVAHelmMonolith,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.40,
		WaterResistance = 0.2,
		Weight = 0.3,
		WorldStaticModel = SEVAHelmMonolith,
	}
	
	item SEVAHelmMonolithGreen
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SSP-99 Screen Helmet (Monolith),
		ClothingItem = SEVAHelmMonolithGreen,
		BodyLocation = Hat,
		Icon = SEVAHelmMonolithGreen,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.40,
		WaterResistance = 0.2,
		Weight = 0.3,
		WorldStaticModel = SEVAHelmMonolithGreen,
	}
	
	item GP10Z
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = GP10z Gas Mask,
		ClothingItem = GP10Z,
		BodyLocation = MaskEyes,
		Icon = GP10Z,
		CanHaveHoles = false,
		BloodLocation = Head,
		Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
		WorldStaticModel = GP10Z,
		Weight = 0.2,
	}
	
	item Balaclava1
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Balaclava,
		ClothingItem = Balaclava,
		BodyLocation = MaskEyes,
		Icon = Balaclava,
		CanHaveHoles = false,
		Insulation = 0.45,
        WindResistance = 0.60,
        WaterResistance = 0.2,
		Weight = 0.2,
		WorldStaticModel = Balaclava,
	}
	
	item Bandana
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Bandana,
		ClothingItem = Bandana,
		BodyLocation = Mask,
		Icon = Bandana,
		CanHaveHoles = false,
		Weight = 0.2,
		WorldStaticModel = Bandana,
	}
	
	item SovietPMG
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Soviet PMG Gas Mask,
		ClothingItem = SovietPMG,
		BodyLocation = MaskEyes,
		Icon = SovietPMG,
		CanHaveHoles = false,
		BloodLocation = Head,
		Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
		WorldStaticModel = SovietPMG,
	}
	
	item SteelHelmMask
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Steel Helmet,
		ClothingItem = SteelHelmMask,
		BodyLocation = Hat,
		Icon = SteelHelmetMask,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = SteelHelmMask,
	}
	
	item SteelHelm
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Steel Helmet,
		ClothingItem = SteelHelm,
		BodyLocation = Mask,
		Icon = SteelHelmet,
		CanHaveHoles = false,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = SteelHelm,
	}
	
	item CS2aGasMask
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = CS-2a Gas Mask,
		ClothingItem = CS2aGasMask,
		BodyLocation = MaskEyes,
		Icon = CS2aMask,
		CanHaveHoles = false,
		BloodLocation = Head,
		Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
		WorldStaticModel = SteelMask,
	}
	
	item Sphere08HelmetMilitary
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere 08 Helmet,
		ClothingItem = Sphere08HelmetMilitary,
		BodyLocation = Hat,
		Icon = Sphere08Military,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = Sphere08HelmetMilitary,
	}
	
	item Sphere08HelmetCS
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere 08 Helmet (Clear Sky),
		ClothingItem = Sphere08HelmetCS,
		BodyLocation = Hat,
		Icon = Sphere08CS,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = Sphere08HelmetCS,
	}
	
	item Sphere08HelmetDuty
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere 08 Helmet (Duty),
		ClothingItem = Sphere08HelmetDuty,
		BodyLocation = Hat,
		Icon = Sphere08Duty,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = Sphere08HelmetDuty,
	}
	
	item Sphere08HelmetFreedom
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere 08 Helmet (Freedom),
		ClothingItem = Sphere08HelmetFreedom,
		BodyLocation = Hat,
		Icon = Sphere08Freedom,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = Sphere08HelmetFreedom,
	}
	
	item Sphere08HelmetMonolith
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere 08 Helmet (Monolith),
		ClothingItem = Sphere08HelmetMonolith,
		BodyLocation = Hat,
		Icon = Sphere08Monolith,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = Sphere08HelmetMonolith,
	}
	item Sphere08GlassMilitary
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere 08 Helmet (Military),
		ClothingItem = Sphere08GlassMilitary,
		BodyLocation = Hat,
		Icon = Sphere08GlassMilitary,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = Sphere08GlassMilitary,
	}
	
	item Sphere08GlassCS
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere 08 Helmet (Clear Sky),
		ClothingItem = Sphere08GlassCS,
		BodyLocation = Hat,
		Icon = Sphere08GlassCS,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = Sphere08GlassCS,
	}
	
	item Sphere08GlassDuty
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere 08 Helmet (Duty),
		ClothingItem = Sphere08GlassDuty,
		BodyLocation = Hat,
		Icon = Sphere08GlassDuty,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = Sphere08GlassDuty,
	}
	
	item Sphere08GlassFreedom
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere 08 Helmet (Freedom),
		ClothingItem = Sphere08GlassFreedom,
		BodyLocation = Hat,
		Icon = Sphere08GlassFreedom,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = Sphere08GlassFreedom,
	}
	
	item Sphere08GlassMonolith
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere 08 Helmet (Monolith),
		ClothingItem = Sphere08GlassMonolith,
		BodyLocation = Hat,
		Icon = Sphere08GlassMonolith,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = Sphere08GlassMonolith,
	}
	
	item Sphere08MaskMilitary
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere 08 Helmet (Military),
		ClothingItem = Sphere08MaskMilitary,
		BodyLocation = Hat,
		Icon = Sphere08MaskMilitary,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = Sphere08MaskMilitary,
	}
	
	item Sphere08MaskCS
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere 08 Helmet (Clear Sky),
		ClothingItem = Sphere08MaskCS,
		BodyLocation = Hat,
		Icon = Sphere08MaskCS,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = Sphere08MaskCS,
	}
	
	item Sphere08MaskDuty
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere 08 Helmet (Duty),
		ClothingItem = Sphere08MaskDuty,
		BodyLocation = Hat,
		Icon = Sphere08MaskDuty,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = Sphere08MaskDuty,
	}
	
	item Sphere08MaskFreedom
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere 08 Helmet (Freedom),
		ClothingItem = Sphere08MaskFreedom,
		BodyLocation = Hat,
		Icon = Sphere08MaskFreedom,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = Sphere08MaskFreedom,
	}
	
	item Sphere08MaskMonolith
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere 08 Helmet (Monolith),
		ClothingItem = Sphere08MaskMonolith,
		BodyLocation = Hat,
		Icon = Sphere08MaskMonolith,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = Sphere08MaskMonolith,
	}
	
	item PBF1
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = PBF Gas Mask,
		ClothingItem = PBF1,
		BodyLocation = MaskEyes,
		Icon = PBF1,
		CanHaveHoles = false,
		BloodLocation = Head,
		Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
		WorldStaticModel = PBF1,
	}
	
	item PBF1CS
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = PBF Gas Mask (Clear Sky),
		ClothingItem = PBF1CS,
		BodyLocation = MaskEyes,
		Icon = PBF1CS,
		CanHaveHoles = false,
		BloodLocation = Head,
		Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
		WorldStaticModel = PBF1CS,
	}
	
	item PBF1Duty
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = PBF Gas Mask (Duty),
		ClothingItem = PBF1Duty,
		BodyLocation = MaskEyes,
		Icon = PBF1Duty,
		CanHaveHoles = false,
		BloodLocation = Head,
		Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
		WorldStaticModel = PBF1Duty,
	}
	
	item PBF1Freedom
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = PBF Gas Mask (Freedom),
		ClothingItem = PBF1Freedom,
		BodyLocation = MaskEyes,
		Icon = PBF1Freedom,
		CanHaveHoles = false,
		BloodLocation = Head,
		Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
		WorldStaticModel = PBF1Freedom,
	}
	
	item PBF2
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = PBF Gas Mask,
		ClothingItem = PBF2,
		BodyLocation = MaskEyes,
		Icon = PBF2,
		CanHaveHoles = false,
		BloodLocation = Head,
		Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
		WorldStaticModel = PBF2,
	}
	
	item PBF2CS
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = PBF Gas Mask (Clear Sky),
		ClothingItem = PBF2CS,
		BodyLocation = MaskEyes,
		Icon = PBF2CS,
		CanHaveHoles = false,
		BloodLocation = Head,
		Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
		WorldStaticModel = PBF2CS,
	}
	
	item PBF2Duty
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = PBF Gas Mask (Duty),
		ClothingItem = PBF2Duty,
		BodyLocation = MaskEyes,
		Icon = PBF2Duty,
		CanHaveHoles = false,
		BloodLocation = Head,
		Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
		WorldStaticModel = PBF2Duty,
	}
	
	item PBF2Freedom
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = PBF Gas Mask (Freedom),
		ClothingItem = PBF2Freedom,
		BodyLocation = MaskEyes,
		Icon = PBF2Freedom,
		CanHaveHoles = false,
		BloodLocation = Head,
		Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
		WorldStaticModel = PBF2Freedom,
	}
	
	item RespiratorGold
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Respirator,
		ClothingItem = RespiratorGold,
		BodyLocation = Mask,
		Icon = Respirator,
		CanHaveHoles = false,
		Weight = 0.2,
		WorldStaticModel = RespiratorGold,
	}
	
	item RespiratorSilver
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Respirator,
		ClothingItem = RespiratorSilver,
		BodyLocation = Mask,
		Icon = RespiratorSilver,
		CanHaveHoles = false,
		Weight = 0.2,
		WorldStaticModel = RespiratorSilver,
	}
	
	item RespiratorCS
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Respirator (Clear Sky),
		ClothingItem = RespiratorCS,
		BodyLocation = Mask,
		Icon = RespiratorCS,
		CanHaveHoles = false,
		Weight = 0.2,
		WorldStaticModel = RespiratorCS,
	}
	
	item RespiratorFreedom
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Respirator (Freedom),
		ClothingItem = RespiratorFreedom,
		BodyLocation = Mask,
		Icon = RespiratorFreedom,
		CanHaveHoles = false,
		Weight = 0.2,
		WorldStaticModel = RespiratorFreedom,
	}
	
	item RespiratorDuty
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Respirator (Duty),
		ClothingItem = RespiratorDuty,
		BodyLocation = Mask,
		Icon = RespiratorDuty,
		CanHaveHoles = false,
		Weight = 0.2,
		WorldStaticModel = RespiratorDuty,
	}
	
	item RespiratorMonolith
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Respirator (Monolith),
		ClothingItem = RespiratorMonolith,
		BodyLocation = Mask,
		Icon = RespiratorMonolith,
		CanHaveHoles = false,
		Weight = 0.2,
		WorldStaticModel = RespiratorMonolith,
	}
	
	item ServiceOutfitShirt
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Service Outfit Shirt,
        ClothingItem = ServiceOutfitShirt,
        BodyLocation = Jacket,
        Icon = ServiceOutfitShirt,
        BloodLocation = Jacket;Neck,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Cotton,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = ServiceOutfitShirt,
    }
	
	item ServiceOutfitVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Service Outfit Vest,
        ClothingItem = ServiceOutfitVest,
        BodyLocation = TorsoExtra,
        Icon = ServiceOutfitVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = ServiceOutfitVest,
    }
	
	item ServiceOutfitPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Service Outfit Trousers,
        ClothingItem = ServiceOutfitPants,
        BodyLocation = Pants,
        Icon = ServiceOutfitPants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Cotton,
		BulletDefense = 20,
        WorldStaticModel = ServiceOutfitPants,
    }
	
	item PS5MVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PS5M Vest,
        ClothingItem = PS5MVest,
        BodyLocation = TorsoExtra,
        Icon = PS5MVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = PS5MVest,
    }
	
	item PS5MPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PS5M Trousers,
        ClothingItem = PS5MPants,
        BodyLocation = Pants,
        Icon = PS5MPants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = PS5MPants,
    }
	
	item PS5MJacket
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = PS5MJacket,
        DisplayName = PS5M Jacket,
        ClothingItem = PS5MJacketUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = PS5MJacketDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = PS5MJacket,
    }
	
    item PS5MJacketDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PS5M Jacket,
        ClothingItem = PS5MJacketDOWN,
        BodyLocation = Jacket,
        Icon = PS5MJacket,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = PS5MJacket,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = PS5MJacket,
    }
	
	item LootedSEVAVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Looted SEVA Vest,
        ClothingItem = LootedSEVAVest,
        BodyLocation = TorsoExtra,
        Icon = LootedSEVAVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.60,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 50,
        BulletDefense = 45,
        WorldStaticModel = LootedSEVAVest,
    }
	
	item WatchmanOfFreedomVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Watchman Of Freedom Vest,
        ClothingItem = WatchmanOfFreedomVest,
        BodyLocation = TorsoExtra,
        Icon = WatchmanOfFreedomVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.60,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 50,
        BulletDefense = 45,
        WorldStaticModel = WatchmanOfFreedomVest,
    }
	
	item CS4AVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS-4a Vest,
        ClothingItem = CS4AVest,
        BodyLocation = TorsoExtra,
        Icon = CS4AVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.60,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 50,
        BulletDefense = 45,
        WorldStaticModel = CS4AVest,
    }
	
	item KeeperOfFreedomVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Keeper Of Freedom Vest,
        ClothingItem = KeeperOfFreedomVest,
        BodyLocation = TorsoExtra,
        Icon = KeeperOfFreedomVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.55,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 50,
        BulletDefense = 35,
        WorldStaticModel = KeeperOfFreedomVest,
    }
	
	item MercenarySEVAVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Mercenary SEVA Vest,
        ClothingItem = MercenarySEVAVest,
        BodyLocation = TorsoExtra,
        Icon = MercenarySEVAVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.60,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 50,
        BulletDefense = 45,
        WorldStaticModel = MercenarySEVAVest,
    }
	
	item MonolithPatchworkSEVAVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Monolith Patchwork SEVA Vest,
        ClothingItem = MonolithPatchworkSEVAVest,
        BodyLocation = TorsoExtra,
        Icon = MonolithPatchworkSEVAVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.60,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 50,
        BulletDefense = 45,
        WorldStaticModel = MonolithPatchworkSEVAVest,
    }
	
	item PS5MTVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PS5-Mt Vest,
        ClothingItem = PS5MTVest,
        BodyLocation = TorsoExtra,
        Icon = PS5MTVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.55,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 50,
        BulletDefense = 35,
        WorldStaticModel = PS5MTVest,
    }
	
	item PS59MDVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PS5-9MD Vest,
        ClothingItem = PS59MDVest,
        BodyLocation = TorsoExtra,
        Icon = PS59MDVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.60,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 50,
        BulletDefense = 45,
        WorldStaticModel = PS59MDVest,
    }
	
	item SentinelOfFreedomVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sentinel Of Freedom Vest,
        ClothingItem = SentinelOfFreedomVest,
        BodyLocation = TorsoExtra,
        Icon = SentinelOfFreedomVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = SentinelOfFreedomVest,
    }
	
	item LootedSEVAPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Looted SEVA Trousers,
        ClothingItem = LootedSEVAPants,
        BodyLocation = Pants,
        Icon = LootedSEVAPants,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.50,
        WindResistance = 0.4,
        WaterResistance = 0.60,
        FabricType = Leather,
		BulletDefense = 30,
        WorldStaticModel = LootedSEVAPants,
    }
	
	item WatchmanOfFreedomPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Watchman Of Freedom Trousers,
        ClothingItem = WatchmanOfFreedomPants,
        BodyLocation = Pants,
        Icon = WatchmanOfFreedomPants,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.50,
        WindResistance = 0.4,
        WaterResistance = 0.60,
        FabricType = Leather,
		BulletDefense = 30,
        WorldStaticModel = WatchmanOfFreedomPants,
    }
	
	item CS4APants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS-4a Trousers,
        ClothingItem = CS4APants,
        BodyLocation = Pants,
        Icon = CS4APants,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.50,
        WindResistance = 0.4,
        WaterResistance = 0.60,
        FabricType = Leather,
		BulletDefense = 30,
        WorldStaticModel = CS4APants,
    }
	
	item CS2TPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS-2t Trousers,
        ClothingItem = CS2TPants,
        BodyLocation = Pants,
        Icon = CS2TPants,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.40,
        WindResistance = 0.3,
        WaterResistance = 0.55,
        FabricType = Leather,
		BulletDefense = 30,
        WorldStaticModel = CS2TPants,
    }
	
	item KeeperOfFreedomPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Keeper Of Freedom Trousers,
        ClothingItem = KeeperOfFreedomPants,
        BodyLocation = Pants,
        Icon = KeeperOfFreedomPants,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.40,
        WindResistance = 0.3,
        WaterResistance = 0.55,
        FabricType = Leather,
		BulletDefense = 30,
        WorldStaticModel = KeeperOfFreedomPants,
    }
	
	item MercenarySEVAPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Mercenary SEVA Trousers,
        ClothingItem = MercenarySEVAPants,
        BodyLocation = Pants,
        Icon = MercenarySEVAPants,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.50,
        WindResistance = 0.4,
        WaterResistance = 0.60,
        FabricType = Leather,
		BulletDefense = 30,
        WorldStaticModel = MercenarySEVAPants,
    }
	
	item MonolithPatchworkSEVAPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Monolith Patchwork SEVA Trousers,
        ClothingItem = MonolithPatchworkSEVAPants,
        BodyLocation = Pants,
        Icon = MonolithPatchworkSEVAPants,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.50,
        WindResistance = 0.4,
        WaterResistance = 0.60,
        FabricType = Leather,
		BulletDefense = 30,
        WorldStaticModel = MonolithPatchworkSEVAPants,
    }
	
	item PS5MTPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PS5-Mt Trousers,
        ClothingItem = PS5MTPants,
        BodyLocation = Pants,
        Icon = PS5MTPants,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.40,
        WindResistance = 0.3,
        WaterResistance = 0.55,
        FabricType = Leather,
		BulletDefense = 30,
        WorldStaticModel = PS5MTPants,
    }
	
	item PS59MDPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PS5-9MD Trousers,
        ClothingItem = PS59MDPants,
        BodyLocation = Pants,
        Icon = PS59MDPants,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.50,
        WindResistance = 0.4,
        WaterResistance = 0.60,
        FabricType = Leather,
		BulletDefense = 30,
        WorldStaticModel = PS59MDPants,
    }
	
	item SentinelOfFreedomPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sentinel Of Freedom Trousers,
        ClothingItem = SentinelOfFreedomPants,
        BodyLocation = Pants,
        Icon = SentinelOfFreedomPants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = SentinelOfFreedomPants,
    }
	
	item CS2TShirt
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = CS2TShirt,
        DisplayName = CS-2t Jacket,
        ClothingItem = CS2TShirtUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = CS2TShirtDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.45,
        Insulation = 0.45,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = CS2TShirt,
    }
	
    item CS2TShirtDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS-2t Jacket,
        ClothingItem = CS2TShirtDOWN,
        BodyLocation = Shirt,
        Icon = CS2TShirt,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = CS2TShirt,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.45,
        Insulation = 0.45,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = CS2TShirt,
    }
	
	item KeeperOfFreedomShirt
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = KeeperOfFreedomShirt,
        DisplayName = Keeper Of Freedom Jacket,
        ClothingItem = KeeperOfFreedomShirtUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = KeeperOfFreedomShirtDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.45,
        Insulation = 0.45,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = KeeperOfFreedomShirt,
    }
	
    item KeeperOfFreedomShirtDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Keeper Of Freedom Jacket,
        ClothingItem = KeeperOfFreedomShirtDOWN,
        BodyLocation = Shirt,
        Icon = KeeperOfFreedomShirt,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = KeeperOfFreedomShirt,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.45,
        Insulation = 0.45,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = KeeperOfFreedomShirt,
    }
	
	item PS5MTShirt
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = PS5MTShirt,
        DisplayName = PS5-Mt Jacket,
        ClothingItem = PS5MTShirtUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = PS5MTShirtDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.45,
        Insulation = 0.45,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = PS5MTShirt,
    }
	
    item PS5MTShirtDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PS5-Mt Jacket,
        ClothingItem = PS5MTShirtDOWN,
        BodyLocation = Shirt,
        Icon = PS5MTShirt,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = PS5MTShirt,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.45,
        Insulation = 0.45,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = PS5MTShirt,
    }
	
	item SentinelOfFreedomShirt
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = SentinelOfFreedomShirt,
        DisplayName = Sentinel Of Freedom Jacket,
        ClothingItem = SentinelOfFreedomShirtUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = SentinelOfFreedomShirtDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = SentinelOfFreedomShirt,
    }
	
    item SentinelOfFreedomShirtDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sentinel Of Freedom Jacket,
        ClothingItem = SentinelOfFreedomShirtDOWN,
        BodyLocation = Jacket,
        Icon = SentinelOfFreedomShirt,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = SentinelOfFreedomShirt,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = SentinelOfFreedomShirt,
    }
	
	item PS59MDShirt
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PS5-9MD Jacket,
        ClothingItem = PS59MDShirt,
        BodyLocation = Jacket,
        Icon = PS59MDShirt,
        BloodLocation = Jacket;Neck,
        BiteDefense = 30,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.45,
        Insulation = 0.75,
        WindResistance = 0.45,
        FabricType = Leather,
        WaterResistance = 0.55,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = PS59MDShirt,
    }
	
	item MonolithPatchworkSEVAShirt
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Monolith Patchwork SEVA Jacket,
        ClothingItem = MonolithPatchworkSEVAShirt,
        BodyLocation = Jacket,
        Icon = MonolithPatchworkSEVAShirt,
        BloodLocation = Jacket;Neck,
        BiteDefense = 30,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.45,
        Insulation = 0.75,
        WindResistance = 0.45,
        FabricType = Leather,
        WaterResistance = 0.55,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = MonolithPatchworkSEVAShirt,
    }
	
	item MercenarySEVAShirt
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Mercenary SEVA Jacket,
        ClothingItem = MercenarySEVAShirt,
        BodyLocation = Jacket,
        Icon = MercenarySEVAShirt,
        BloodLocation = Jacket;Neck,
        BiteDefense = 30,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.45,
        Insulation = 0.75,
        WindResistance = 0.45,
        FabricType = Leather,
        WaterResistance = 0.55,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = MercenarySEVAShirt,
    }
	
	item CS4AShirt
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS-4a Jacket,
        ClothingItem = CS4AShirt,
        BodyLocation = Jacket,
        Icon = CS4AShirt,
        BloodLocation = Jacket;Neck,
        BiteDefense = 30,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.45,
        Insulation = 0.75,
        WindResistance = 0.45,
        FabricType = Leather,
        WaterResistance = 0.55,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = CS4AShirt,
    }
	
	item WatchmanOfFreedomShirt
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Watchman Of Freedom Jacket,
        ClothingItem = WatchmanOfFreedomShirt,
        BodyLocation = Jacket,
        Icon = WatchmanOfFreedomShirt,
        BloodLocation = Jacket;Neck,
        BiteDefense = 30,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.45,
        Insulation = 0.75,
        WindResistance = 0.45,
        FabricType = Leather,
        WaterResistance = 0.55,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = WatchmanOfFreedomShirt,
    }
	
	item LootedSEVAShirt
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Looted SEVA Jacket,
        ClothingItem = LootedSEVAShirt,
        BodyLocation = Jacket,
        Icon = LootedSEVAShirt,
        BloodLocation = Jacket;Neck,
        BiteDefense = 30,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.45,
        Insulation = 0.75,
        WindResistance = 0.45,
        FabricType = Leather,
        WaterResistance = 0.55,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = LootedSEVAShirt,
    }
	
	item OvercoatWhite
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Overcoat (White),
        ClothingItem = OvercoatWhiteUP,
        BodyLocation = Overcoat,
        Icon = OvercoatWhite,
        BloodLocation = Jacket;Neck;FullHelmet;Trousers,
        
        ClothingItemExtra = OvercoatWhiteDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.35,
        WaterResistance = 0.2,
        WorldStaticModel = OvercoatWhite,
    }
	
	item OvercoatWhiteDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Overcoat (White),
        ClothingItem = OvercoatWhiteDOWN,
        BodyLocation = Overcoat,
        Icon = OvercoatWhite,
        BloodLocation = Jacket;Neck;FullHelmet;Trousers,
        
        ClothingItemExtra = OvercoatWhite,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.35,
        WaterResistance = 0.2,
        WorldStaticModel = OvercoatWhite,
    }
	
	item OvercoatBlack
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Overcoat (Black),
        ClothingItem = OvercoatBlackUP,
        BodyLocation = Overcoat,
        Icon = OvercoatBlack,
        BloodLocation = Jacket;Neck;FullHelmet;Trousers,
        
        ClothingItemExtra = OvercoatBlackDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.35,
        WaterResistance = 0.2,
        WorldStaticModel = OvercoatBlack,
    }
	
	item OvercoatBlackDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Overcoat (Black),
        ClothingItem = OvercoatBlackDOWN,
        BodyLocation = Overcoat,
        Icon = OvercoatBlack,
        BloodLocation = Jacket;Neck;FullHelmet;Trousers,
        
        ClothingItemExtra = OvercoatBlack,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.35,
        WaterResistance = 0.2,
        WorldStaticModel = OvercoatBlack,
    }
	
	item OvercoatBrown
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Overcoat (Brown),
        ClothingItem = OvercoatBrownUP,
        BodyLocation = Overcoat,
        Icon = OvercoatBrown,
        BloodLocation = Jacket;Neck;FullHelmet;Trousers,
        
        ClothingItemExtra = OvercoatBrownDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.35,
        WaterResistance = 0.2,
        WorldStaticModel = OvercoatBrown,
    }
	
	item OvercoatBrownDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Overcoat (Brown),
        ClothingItem = OvercoatBrownDOWN,
        BodyLocation = Overcoat,
        Icon = OvercoatBrown,
        BloodLocation = Jacket;Neck;FullHelmet;Trousers,
        
        ClothingItemExtra = OvercoatBrown,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.35,
        WaterResistance = 0.2,
        WorldStaticModel = OvercoatBrown,
    }
	
	item ExosuitJacketBandit
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Looted Exosuit Jacket,
        ClothingItem = ExosuitJacketBandit,
        BodyLocation = Jacket,
        Icon = ExosuitJacketBandit,
        BloodLocation = Jacket;Neck,
        BiteDefense = 50,
        ScratchDefense = 45,
        NeckProtectionModifier = 0.65,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
		BulletDefense = 50,
        WorldStaticModel = ExosuitJacketBandit,
    }
	
	item ExosuitJacketCS
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Jacket (Clear Sky),
        ClothingItem = ExosuitJacketCS,
        BodyLocation = Jacket,
        Icon = ExosuitJacketCS,
        BloodLocation = Jacket;Neck,
        BiteDefense = 50,
        ScratchDefense = 45,
        NeckProtectionModifier = 0.65,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
		BulletDefense = 50,
        WorldStaticModel = ExosuitJacketCS,
    }
	
	item ExosuitJacketDuty
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PSZ-10d Jacket,
        ClothingItem = ExosuitJacketDuty,
        BodyLocation = Jacket,
        Icon = ExosuitJacketDuty,
        BloodLocation = Jacket;Neck,
        BiteDefense = 50,
        ScratchDefense = 45,
        NeckProtectionModifier = 0.65,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
		BulletDefense = 50,
        WorldStaticModel = ExosuitJacketDuty,
    }
	
	item ExosuitJacketEco
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Jacket (Ecologists),
        ClothingItem = ExosuitJacketEco,
        BodyLocation = Jacket,
        Icon = ExosuitJacketEco,
        BloodLocation = Jacket;Neck,
        BiteDefense = 50,
        ScratchDefense = 45,
        NeckProtectionModifier = 0.65,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
		BulletDefense = 50,
        WorldStaticModel = ExosuitJacketEco,
    }
	
	item ExosuitJacketFreedom
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Warrior of Freedom Jacket,
        ClothingItem = ExosuitJacketFreedom,
        BodyLocation = Jacket,
        Icon = ExosuitJacketFreedom,
        BloodLocation = Jacket;Neck,
        BiteDefense = 50,
        ScratchDefense = 45,
        NeckProtectionModifier = 0.65,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
		BulletDefense = 50,
        WorldStaticModel = ExosuitJacketFreedom,
    }
	
	item ExosuitJacketMercs
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Jacket (Mercenaries),
        ClothingItem = ExosuitJacketMercs,
        BodyLocation = Jacket,
        Icon = ExosuitJacketMercs,
        BloodLocation = Jacket;Neck,
        BiteDefense = 50,
        ScratchDefense = 45,
        NeckProtectionModifier = 0.65,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
		BulletDefense = 50,
        WorldStaticModel = ExosuitJacketMercs,
    }
	
	item ExosuitJacketMilitary
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Jacket (Military),
        ClothingItem = ExosuitJacketMilitary,
        BodyLocation = Jacket,
        Icon = ExosuitJacketMilitary,
        BloodLocation = Jacket;Neck,
        BiteDefense = 50,
        ScratchDefense = 45,
        NeckProtectionModifier = 0.65,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
		BulletDefense = 50,
        WorldStaticModel = ExosuitJacketMilitary,
    }
	
	item ExosuitJacketMonolith
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Jacket (Monolith),
        ClothingItem = ExosuitJacketMonolith,
        BodyLocation = Jacket,
        Icon = ExosuitJacketMonolith,
        BloodLocation = Jacket;Neck,
        BiteDefense = 50,
        ScratchDefense = 45,
        NeckProtectionModifier = 0.65,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
		BulletDefense = 50,
        WorldStaticModel = ExosuitJacketMonolith,
    }
	
	item ExosuitVestBandit
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Looted Exosuit Bulletproof Vest,
        ClothingItem = ExosuitVestBandit,
        BodyLocation = TorsoExtra,
        Icon = ExosuitVestBandit,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.30,
        WindResistance = 0.35,
        BiteDefense = 50,
        ScratchDefense = 50,
        BulletDefense = 65,
        WorldStaticModel = ExosuitVestBandit,
    }
	
	item ExosuitVestCS
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Bulletproof Vest (Clear Sky),
        ClothingItem = ExosuitVestCS,
        BodyLocation = TorsoExtra,
        Icon = ExosuitVestCS,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.30,
        WindResistance = 0.35,
        BiteDefense = 50,
        ScratchDefense = 50,
        BulletDefense = 65,
        WorldStaticModel = ExosuitVestCS,
    }
	
	item ExosuitVestDuty
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PSZ-10d Bulletproof Vest,
        ClothingItem = ExosuitVestDuty,
        BodyLocation = TorsoExtra,
        Icon = ExosuitVestDuty,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.30,
        WindResistance = 0.35,
        BiteDefense = 50,
        ScratchDefense = 50,
        BulletDefense = 65,
        WorldStaticModel = ExosuitVestDuty,
    }
	
	item ExosuitVestEco
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Bulletproof Vest (Ecologists),
        ClothingItem = ExosuitVestEco,
        BodyLocation = TorsoExtra,
        Icon = ExosuitVestEco,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.30,
        WindResistance = 0.35,
        BiteDefense = 50,
        ScratchDefense = 50,
        BulletDefense = 65,
        WorldStaticModel = ExosuitVestEco,
    }
	
	item ExosuitVestFreedom
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Warrior of Freedom Vest,
        ClothingItem = ExosuitVestFreedom,
        BodyLocation = TorsoExtra,
        Icon = ExosuitVestFreedom,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.30,
        WindResistance = 0.35,
        BiteDefense = 50,
        ScratchDefense = 50,
        BulletDefense = 65,
        WorldStaticModel = ExosuitVestFreedom,
    }
	
	item ExosuitVestMercs
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Bulletproof Vest (Mercenaries),
        ClothingItem = ExosuitVestMercs,
        BodyLocation = TorsoExtra,
        Icon = ExosuitVestMercs,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.30,
        WindResistance = 0.35,
        BiteDefense = 50,
        ScratchDefense = 50,
        BulletDefense = 65,
        WorldStaticModel = ExosuitVestMercs,
    }
	
	item ExosuitVestMilitary
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Bulletproof Vest (Military),
        ClothingItem = ExosuitVestMilitary,
        BodyLocation = TorsoExtra,
        Icon = ExosuitVestMilitary,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.30,
        WindResistance = 0.35,
        BiteDefense = 50,
        ScratchDefense = 50,
        BulletDefense = 65,
        WorldStaticModel = ExosuitVestMilitary,
    }
	
	item ExosuitVestMonolith
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Bulletproof Vest (Monolith),
        ClothingItem = ExosuitVestMonolith,
        BodyLocation = TorsoExtra,
        Icon = ExosuitVestMonolith,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.30,
        WindResistance = 0.35,
        BiteDefense = 50,
        ScratchDefense = 50,
        BulletDefense = 65,
        WorldStaticModel = ExosuitVestMonolith,
    }
	
	item ExosuitPantsBandit
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Looted Exosuit Trousers,
        ClothingItem = ExosuitPantsBandit,
        BodyLocation = Pants,
        Icon = ExosuitPantsBandit,
        BloodLocation = Trousers,
        BiteDefense = 40,
        ScratchDefense = 45,
        Insulation = 0.50,
        WindResistance = 0.3,
        WaterResistance = 0.50,
        FabricType = Leather,
		BulletDefense = 45,
        WorldStaticModel = ExosuitPantsBandit,
    }
	
	item ExosuitPantsCS
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Trousers (Clear Sky),
        ClothingItem = ExosuitPantsCS,
        BodyLocation = Pants,
        Icon = ExosuitPantsCS,
        BloodLocation = Trousers,
        BiteDefense = 40,
        ScratchDefense = 45,
        Insulation = 0.50,
        WindResistance = 0.3,
        WaterResistance = 0.50,
        FabricType = Leather,
		BulletDefense = 45,
        WorldStaticModel = ExosuitPantsCS,
    }
	
	item ExosuitPantsDuty
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PSZ-10d Trousers,
        ClothingItem = ExosuitPantsDuty,
        BodyLocation = Pants,
        Icon = ExosuitPantsDuty,
        BloodLocation = Trousers,
        BiteDefense = 40,
        ScratchDefense = 45,
        Insulation = 0.50,
        WindResistance = 0.3,
        WaterResistance = 0.50,
        FabricType = Leather,
		BulletDefense = 45,
        WorldStaticModel = ExosuitPantsDuty,
    }
	
	item ExosuitPantsEco
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Trousers (Ecologists),
        ClothingItem = ExosuitPantsEco,
        BodyLocation = Pants,
        Icon = ExosuitPantsEco,
        BloodLocation = Trousers,
        BiteDefense = 40,
        ScratchDefense = 45,
        Insulation = 0.50,
        WindResistance = 0.3,
        WaterResistance = 0.50,
        FabricType = Leather,
		BulletDefense = 45,
        WorldStaticModel = ExosuitPantsEco,
    }
	
	item ExosuitPantsFreedom
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Warrior of Freedom Trousers,
        ClothingItem = ExosuitPantsFreedom,
        BodyLocation = Pants,
        Icon = ExosuitPantsFreedom,
        BloodLocation = Trousers,
        BiteDefense = 40,
        ScratchDefense = 45,
        Insulation = 0.50,
        WindResistance = 0.3,
        WaterResistance = 0.50,
        FabricType = Leather,
		BulletDefense = 45,
        WorldStaticModel = ExosuitPantsFreedom,
    }
	
	item ExosuitPantsMercs
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Trousers (Mercenaries),
        ClothingItem = ExosuitPantsMercs,
        BodyLocation = Pants,
        Icon = ExosuitPantsMercs,
        BloodLocation = Trousers,
        BiteDefense = 40,
        ScratchDefense = 45,
        Insulation = 0.50,
        WindResistance = 0.3,
        WaterResistance = 0.50,
        FabricType = Leather,
		BulletDefense = 45,
        WorldStaticModel = ExosuitPantsMercs,
    }
	
	item ExosuitPantsMilitary
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Trousers (Military),
        ClothingItem = ExosuitPantsMilitary,
        BodyLocation = Pants,
        Icon = ExosuitPantsMilitary,
        BloodLocation = Trousers,
        BiteDefense = 40,
        ScratchDefense = 45,
        Insulation = 0.50,
        WindResistance = 0.3,
        WaterResistance = 0.50,
        FabricType = Leather,
		BulletDefense = 45,
        WorldStaticModel = ExosuitPantsMilitary,
    }
	
	item ExosuitPantsMonolith
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Trousers (Monolith),
        ClothingItem = ExosuitPantsMonolith,
        BodyLocation = Pants,
        Icon = ExosuitPantsMonolith,
        BloodLocation = Trousers,
        BiteDefense = 40,
        ScratchDefense = 45,
        Insulation = 0.50,
        WindResistance = 0.3,
        WaterResistance = 0.50,
        FabricType = Leather,
		BulletDefense = 45,
        WorldStaticModel = ExosuitPantsMonolith,
    }
	
	item ExosuitGlovesBandit
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Looted Exosuit Gloves,
		ClothingItem = ExosuitGlovesBandit,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = ExosuitGlovesBandit,
		ScratchDefense = 30,
        BiteDefense = 15,
        Weight = 0.1,
        Insulation = 0.75,
        WindResistance = 0.75,
        FabricType = Leather,
        WorldStaticModel = ExosuitGlovesBandit,
	}
	
	item ExosuitGlovesCS
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Exosuit Gloves (Clear Sky),
		ClothingItem = ExosuitGlovesCS,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = ExosuitGlovesCS,
		ScratchDefense = 30,
        BiteDefense = 15,
        Weight = 0.1,
        Insulation = 0.75,
        WindResistance = 0.75,
        FabricType = Leather,
        WorldStaticModel = ExosuitGlovesCS,
	}
	
	item ExosuitGlovesDuty
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = PSZ-10d Gloves,
		ClothingItem = ExosuitGlovesDuty,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = ExosuitGlovesDuty,
		ScratchDefense = 30,
        BiteDefense = 15,
        Weight = 0.1,
        Insulation = 0.75,
        WindResistance = 0.75,
        FabricType = Leather,
        WorldStaticModel = ExosuitGlovesDuty,
	}
	
	item ExosuitGlovesEco
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Exosuit Gloves (Ecologists),
		ClothingItem = ExosuitGlovesEco,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = ExosuitGlovesEco,
		ScratchDefense = 30,
        BiteDefense = 15,
        Weight = 0.1,
        Insulation = 0.75,
        WindResistance = 0.75,
        FabricType = Leather,
        WorldStaticModel = ExosuitGlovesEco,
	}
	
	item ExosuitGlovesFreedom
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Warrior of Freedom Gloves,
		ClothingItem = ExosuitGlovesFreedom,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = ExosuitGlovesFreedom,
		ScratchDefense = 30,
        BiteDefense = 15,
        Weight = 0.1,
        Insulation = 0.75,
        WindResistance = 0.75,
        FabricType = Leather,
        WorldStaticModel = ExosuitGlovesFreedom,
	}
	
	item ExosuitGlovesMercs
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Exosuit Gloves (Mercenaries),
		ClothingItem = ExosuitGlovesMercs,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = ExosuitGlovesMercs,
		ScratchDefense = 30,
        BiteDefense = 15,
        Weight = 0.1,
        Insulation = 0.75,
        WindResistance = 0.75,
        FabricType = Leather,
        WorldStaticModel = ExosuitGlovesMercs,
	}
	
	item ExosuitGlovesMilitary
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Exosuit Gloves (Military),
		ClothingItem = ExosuitGlovesMilitary,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = ExosuitGlovesMilitary,
		ScratchDefense = 30,
        BiteDefense = 15,
        Weight = 0.1,
        Insulation = 0.75,
        WindResistance = 0.75,
        FabricType = Leather,
        WorldStaticModel = ExosuitGlovesMilitary,
	}
	
	item ExosuitGlovesMonolith
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Exosuit Gloves (Monolith),
		ClothingItem = ExosuitGlovesMonolith,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = ExosuitGlovesMonolith,
		ScratchDefense = 30,
        BiteDefense = 15,
        Weight = 0.1,
        Insulation = 0.75,
        WindResistance = 0.75,
        FabricType = Leather,
        WorldStaticModel = ExosuitGlovesMonolith,
	}
	
	item ExosuitBootsBandit
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Looted Exosuit Boots,
		ClothingItem = ExosuitBootsBandit,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = ExosuitBootsBandit,
		StompPower = 2.5,
		ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        WorldStaticModel = ExosuitBootsBandit,
	}
	
	item ExosuitBootsCS
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Exosuit Boots (Clear Sky),
		ClothingItem = ExosuitBootsCS,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = ExosuitBootsCS,
		StompPower = 2.5,
		ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        WorldStaticModel = ExosuitBootsCS,
	}
	
	item ExosuitBootsDuty
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = PSZ-10d Boots,
		ClothingItem = ExosuitBootsDuty,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = ExosuitBootsDuty,
		StompPower = 2.5,
		ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        WorldStaticModel = ExosuitBootsDuty,
	}
	
	item ExosuitBootsEco
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Exosuit Boots (Ecologists),
		ClothingItem = ExosuitBootsEco,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = ExosuitBootsEco,
		StompPower = 2.5,
		ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        WorldStaticModel = ExosuitBootsEco,
	}
	
	item ExosuitBootsFreedom
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Warrior of Freedom Boots,
		ClothingItem = ExosuitBootsFreedom,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = ExosuitBootsFreedom,
		StompPower = 2.5,
		ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        WorldStaticModel = ExosuitBootsFreedom,
	}
	
	item ExosuitBootsMercs
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Exosuit Boots (Mercenaries),
		ClothingItem = ExosuitBootsMercs,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = ExosuitBootsMercs,
		StompPower = 2.5,
		ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        WorldStaticModel = ExosuitBootsMercs,
	}
	
	item ExosuitBootsMilitary
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Exosuit Boots (Military),
		ClothingItem = ExosuitBootsMilitary,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = ExosuitBootsMilitary,
		StompPower = 2.5,
		ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        WorldStaticModel = ExosuitBootsMilitary,
	}
	
	item ExosuitBootsMonolith
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Exosuit Boots (Monolith),
		ClothingItem = ExosuitBootsMonolith,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = ExosuitBootsMonolith,
		StompPower = 2.5,
		ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        WorldStaticModel = ExosuitBootsMonolith,
	}
	
	item ExoBackpack
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exoskeleton Power Supply,
        ClothingItem = ExoBackpack,
		BodyLocation = ExoPowerSupply,
        Icon	=	ExoBackpack,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = ExoBackpack,
    }
	
	item ExoBackpackBandit
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Looted Exoskeleton Power Supply,
        ClothingItem = ExoBackpackBandit,
        BodyLocation = ExoPowerSupply,
        Icon	=	ExoBackpackBandit,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = ExoBackpackBandit,
    }
	
	item ExoBackpackCS
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exoskeleton Power Supply (Clear Sky),
        ClothingItem = ExoBackpackCS,
        BodyLocation = ExoPowerSupply,
        Icon	=	ExoBackpackCS,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = ExoBackpackCS,
    }
	
	item ExoBackpackDuty
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PSZ-10d Power Supply,
        ClothingItem = ExoBackpackDuty,
		BodyLocation = ExoPowerSupply,
        Icon	=	ExoBackpackDuty,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = ExoBackpackDuty,
    }
	
	item ExoBackpackFreedom
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Warrior of Freedom Power Supply,
        ClothingItem = ExoBackpackFreedom,
        BodyLocation = ExoPowerSupply,
        Icon	=	ExoBackpackFreedom,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = ExoBackpackFreedom,
    }
	
	item ExoBackpackMercs
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exoskeleton Power Supply (Mercenaries),
        ClothingItem = ExoBackpackMercs,
        BodyLocation = ExoPowerSupply,
        Icon	=	ExoBackpackMercs,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = ExoBackpackMercs,
    }
	
	item ExoBackpackMilitary
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exoskeleton Power Supply (Military),
        ClothingItem = ExoBackpackMilitary,
        BodyLocation = ExoPowerSupply,
        Icon	=	ExoBackpackMilitary,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = ExoBackpackMilitary,
    }
	
	item ExoBackpackMonolith
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exoskeleton Power Supply (Monolith),
        ClothingItem = ExoBackpackMonolith,
        BodyLocation = ExoPowerSupply,
		Icon	=	ExoBackpackMonolith,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = ExoBackpackMonolith,
    }
	
	item ExoBackpackEco
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exoskeleton Power Supply (Ecologists),
        ClothingItem = ExoBackpackMonolith,
        BodyLocation = ExoPowerSupply,
		Icon	=	ExoBackpackMonolith,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = ExoBackpackMonolith,
    }
	
	item Armband
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Armband,
        ClothingItem = Armband,
        BodyLocation = PatchHolder,
        Icon = Armband,
        BloodLocation = ShirtNoSleeves,
        WorldStaticModel = Armband,
	    Weight = 0.1,
    }
	
	item PatchLoners
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Loners Patch,
        ClothingItem = PatchLoners,
        BodyLocation = Patch,
        Icon = PatchLoners,
        BloodLocation = ShirtNoSleeves,
        WorldStaticModel = PatchLoners,
	Weight	=	0.1,
    }
	
	item PatchMercenaries
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Mercenaries Patch,
        ClothingItem = PatchMercenaries,
        BodyLocation = Patch,
        Icon = PatchMercenaries,
        BloodLocation = ShirtNoSleeves,
        WorldStaticModel = PatchMercenaries,
	Weight	=	0.1,
    }
	
	item PatchCS
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Clear Sky Patch,
        ClothingItem = PatchCS,
        BodyLocation = Patch,
        Icon = PatchCS,
        BloodLocation = ShirtNoSleeves,
        WorldStaticModel = PatchCS,
	Weight	=	0.1,
    }
	
	item PatchEcologists
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Ecologists Patch,
        ClothingItem = PatchEcologists,
        BodyLocation = Patch,
        Icon = PatchEcologists,
        BloodLocation = ShirtNoSleeves,
        WorldStaticModel = PatchEcologists,
	Weight	=	0.1,
    }
	
	item PatchBandits
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Bandits Patch,
        ClothingItem = PatchBandits,
        BodyLocation = Patch,
        Icon = PatchBandits,
        BloodLocation = ShirtNoSleeves,
        WorldStaticModel = PatchBandits,
	Weight	=	0.1,
    }
	
	item PatchMonolith
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Monolith Patch,
        ClothingItem = PatchMonolith,
        BodyLocation = Patch,
        Icon = PatchMonolith,
        BloodLocation = ShirtNoSleeves,
        WorldStaticModel = PatchMonolith,
	Weight	=	0.1,
    }
	
	item PatchDuty
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Duty Patch,
        ClothingItem = PatchDuty,
        BodyLocation = Patch,
        Icon = PatchDuty,
        BloodLocation = ShirtNoSleeves,
        WorldStaticModel = PatchDuty,
	Weight	=	0.1,
    }
	
	item PatchFreedom
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Freedom Patch,
        ClothingItem = PatchFreedom,
        BodyLocation = Patch,
        Icon = PatchFreedom,
        BloodLocation = ShirtNoSleeves,
        WorldStaticModel = PatchFreedom,
	Weight	=	0.1,
    }
	
	item PatchMilitary
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Patch,
        ClothingItem = PatchMilitary,
        BodyLocation = Patch,
        Icon = PatchMilitary,
        BloodLocation = ShirtNoSleeves,
        WorldStaticModel = PatchMilitary,
	Weight	=	0.1,
    }
	
	item ExoskeletonBandits
    {
        DisplayCategory = Clothing,
        Type = Container,
        DisplayName = Heisted Exoskeleton,
        ClothingItem = ExoskeletonBandits,
        Icon = ExoskeletonBandits,
        BloodLocation = ShirtNoSleeves,
		BiteDefense = 30,
        ScratchDefense = 35,
		RunSpeedModifier = 0.70,
		BulletDefense = 45,
        WorldStaticModel = ExoskeletonBandits,
		CanBeEquipped = Back,
		WeightReduction	=	90,
        Weight	=	2,
        Capacity	=	55,
		BloodLocation = Bag,
    }
	
	item ExoskeletonCS
    {
        DisplayCategory = Clothing,
        Type = Container,
        DisplayName = Exoskeleton (Clear Sky),
        ClothingItem = ExoskeletonCS,
        Icon = ExoskeletonCS,
        BloodLocation = ShirtNoSleeves,
		BiteDefense = 30,
        ScratchDefense = 35,
		RunSpeedModifier = 0.70,
		BulletDefense = 45,
        WorldStaticModel = ExoskeletonCS,
		CanBeEquipped = Back,
		WeightReduction	=	90,
        Weight	=	2,
        Capacity	=	55,
		BloodLocation = Bag,
    }
	
	item ExoskeletonDuty
    {
        DisplayCategory = Clothing,
        Type = Container,
        DisplayName = PSZ-10d Exoskeleton,
        ClothingItem = ExoskeletonDuty,
        Icon = ExoskeletonDuty,
        BloodLocation = ShirtNoSleeves,
		BiteDefense = 30,
        ScratchDefense = 35,
		RunSpeedModifier = 0.70,
		BulletDefense = 45,
        WorldStaticModel = ExoskeletonDuty,
		CanBeEquipped = Back,
		WeightReduction	=	90,
        Weight	=	2,
        Capacity	=	55,
		BloodLocation = Bag,
    }
	
	item ExoskeletonEcologists
    {
        DisplayCategory = Clothing,
        Type = Container,
        DisplayName = Exoskeleton (Ecologists),
        ClothingItem = ExoskeletonEcologists,
        Icon = ExoskeletonEcologists,
        BloodLocation = ShirtNoSleeves,
		BiteDefense = 30,
        ScratchDefense = 35,
		RunSpeedModifier = 0.70,
		BulletDefense = 45,
        WorldStaticModel = ExoskeletonEcologists,
		CanBeEquipped = Back,
		WeightReduction	=	90,
        Weight	=	2,
        Capacity	=	55,
		BloodLocation = Bag,
    }
	
	item ExoskeletonFreedom
    {
        DisplayCategory = Clothing,
        Type = Container,
        DisplayName = Paragon of Freedom,
        ClothingItem = ExoskeletonFreedom,
        Icon = ExoskeletonFreedom,
        BloodLocation = ShirtNoSleeves,
		BiteDefense = 30,
        ScratchDefense = 35,
		RunSpeedModifier = 0.70,
		BulletDefense = 45,
        WorldStaticModel = ExoskeletonFreedom,
		CanBeEquipped = Back,
		WeightReduction	=	90,
        Weight	=	2,
        Capacity	=	55,
		BloodLocation = Bag,
    }
	
	item ExoskeletonMercs
    {
        DisplayCategory = Clothing,
        Type = Container,
        DisplayName = Exoskeleton (Mercenaries),
        ClothingItem = ExoskeletonMercs,
        Icon = ExoskeletonMercs,
        BloodLocation = ShirtNoSleeves,
		BiteDefense = 30,
        ScratchDefense = 35,
		RunSpeedModifier = 0.70,
		BulletDefense = 45,
        WorldStaticModel = ExoskeletonMercs,
		CanBeEquipped = Back,
		WeightReduction	=	90,
        Weight	=	2,
        Capacity	=	55,
		BloodLocation = Bag,
    }
	
	item ExoskeletonMilitary
    {
        DisplayCategory = Clothing,
        Type = Container,
        DisplayName = Exoskeleton (Military),
        ClothingItem = ExoskeletonMilitary,
        Icon = ExoskeletonMilitary,
        BloodLocation = ShirtNoSleeves,
		BiteDefense = 30,
        ScratchDefense = 35,
		RunSpeedModifier = 0.70,
		BulletDefense = 45,
        WorldStaticModel = ExoskeletonMilitary,
		CanBeEquipped = Back,
		WeightReduction	=	90,
        Weight	=	2,
        Capacity	=	55,
		BloodLocation = Bag,
    }
	
	item ExoskeletonMonolith
    {
        DisplayCategory = Clothing,
        Type = Container,
        DisplayName = Exoskeleton (Monolith),
        ClothingItem = ExoskeletonMonolith,
        Icon = ExoskeletonMonolith,
        BloodLocation = ShirtNoSleeves,
		BiteDefense = 30,
        ScratchDefense = 35,
		RunSpeedModifier = 0.70,
		BulletDefense = 45,
        WorldStaticModel = ExoskeletonMonolith,
		CanBeEquipped = Back,
		WeightReduction	=	90,
        Weight	=	2,
        Capacity	=	55,
		BloodLocation = Bag,
    }
	
	item BerrilShirt
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Berril 5-M Jacket,
        ClothingItem = BerrilShirt,
        BodyLocation = Jacket,
        Icon = BerrilShirt,
        BloodLocation = Jacket;Neck,
        BiteDefense = 30,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.65,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Leather,
        WaterResistance = 0.2,
        Weight = 2,
		BulletDefense = 35,
        WorldStaticModel = BerrilShirt,
    }
	
	item BerrilShirtDuty
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PS5-B Jacket,
        ClothingItem = BerrilShirtDuty,
        BodyLocation = Jacket,
        Icon = BerrilShirtDuty,
        BloodLocation = Jacket;Neck,
        BiteDefense = 30,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.65,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Leather,
        WaterResistance = 0.2,
        Weight = 2,
		BulletDefense = 35,
        WorldStaticModel = BerrilShirtDuty,
    }
	
	item BerrilShirtFreedom
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Guardian of Freedom Jacket,
        ClothingItem = BerrilShirtFreedom,
        BodyLocation = Jacket,
        Icon = BerrilShirtFreedom,
        BloodLocation = Jacket;Neck,
        BiteDefense = 30,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.65,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Leather,
        WaterResistance = 0.2,
        Weight = 2,
		BulletDefense = 35,
        WorldStaticModel = BerrilShirtFreedom,
    }
	
	item BerrilShirtMercs
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = B-5M Armoured Jacket,
        ClothingItem = BerrilShirtMercs,
        BodyLocation = Jacket,
        Icon = BerrilShirtMercs,
        BloodLocation = Jacket;Neck,
        BiteDefense = 30,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.65,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Leather,
        WaterResistance = 0.2,
        Weight = 2,
		BulletDefense = 35,
        WorldStaticModel = BerrilShirtMercs,
    }
	
	item BerrilShirtBandits
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Deserter's B-5M Jacket,
        ClothingItem = BerrilShirtBandits,
        BodyLocation = Jacket,
        Icon = BerrilShirtBandits,
        BloodLocation = Jacket;Neck,
        BiteDefense = 30,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.65,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Leather,
        WaterResistance = 0.2,
        Weight = 2,
		BulletDefense = 35,
        WorldStaticModel = BerrilShirtBandits,
    }
	
	item BerrilPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Berril 5-M Trousers,
        ClothingItem = BerrilPants,
        BodyLocation = Pants,
        Icon = BerrilPants,
        BloodLocation = Trousers,
        BiteDefense = 25,
        ScratchDefense = 35,
        Insulation = 0.35,
        WindResistance = 0.2,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 35,
        WorldStaticModel = BerrilPants,
    }
	
	item BerrilPantsDuty
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PS5-B Trousers,
        ClothingItem = BerrilPantsDuty,
        BodyLocation = Pants,
        Icon = BerrilPantsDuty,
        BloodLocation = Trousers,
        BiteDefense = 25,
        ScratchDefense = 35,
        Insulation = 0.35,
        WindResistance = 0.2,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 35,
        WorldStaticModel = BerrilPantsDuty,
    }
	
	item BerrilPantsFreedom
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Guardian of Freedom Trousers,
        ClothingItem = BerrilPantsFreedom,
        BodyLocation = Pants,
        Icon = BerrilPantsFreedom,
        BloodLocation = Trousers,
        BiteDefense = 25,
        ScratchDefense = 35,
        Insulation = 0.35,
        WindResistance = 0.2,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 35,
        WorldStaticModel = BerrilPantsFreedom,
    }
	
	item BerrilPantsMercs
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = B-5M Armoured Trousers,
        ClothingItem = BerrilPantsMercs,
        BodyLocation = Pants,
        Icon = BerrilPantsMercs,
        BloodLocation = Trousers,
        BiteDefense = 25,
        ScratchDefense = 35,
        Insulation = 0.35,
        WindResistance = 0.2,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 35,
        WorldStaticModel = BerrilPantsMercs,
    }
	
	item BerrilPantsBandits
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Deserter's B-5M Trousers,
        ClothingItem = BerrilPantsBandits,
        BodyLocation = Pants,
        Icon = BerrilPantsBandits,
        BloodLocation = Trousers,
        BiteDefense = 25,
        ScratchDefense = 35,
        Insulation = 0.35,
        WindResistance = 0.2,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 35,
        WorldStaticModel = BerrilPantsBandits,
    }
	
	item BerrilVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Berril 5-M Vest,
        ClothingItem = BerrilVest,
        BodyLocation = TorsoExtra,
        Icon = BerrilVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.55,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 50,
        BulletDefense = 35,
        WorldStaticModel = BerrilVest,
    }
	
	item BerrilVestDuty
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PS5-B Vest,
        ClothingItem = BerrilVestDuty,
        BodyLocation = TorsoExtra,
        Icon = BerrilVestDuty,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.55,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 50,
        BulletDefense = 35,
        WorldStaticModel = BerrilVestDuty,
    }
	
	item BerrilVestFreedom
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Guardian of Freedom Vest,
        ClothingItem = BerrilVestFreedom,
        BodyLocation = TorsoExtra,
        Icon = BerrilVestFreedom,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.55,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 50,
        BulletDefense = 35,
        WorldStaticModel = BerrilVestFreedom,
    }
	
	item BerrilVestMercs
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = B-5M Armoured Vest,
        ClothingItem = BerrilVestMercs,
        BodyLocation = TorsoExtra,
        Icon = BerrilVestMercs,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.55,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 50,
        BulletDefense = 35,
        WorldStaticModel = BerrilVestMercs,
    }
	
	item BerrilVestBandits
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Deserter's B-5M Vest,
        ClothingItem = BerrilVestBandits,
        BodyLocation = TorsoExtra,
        Icon = BerrilVestBandits,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.55,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 50,
        BulletDefense = 35,
        WorldStaticModel = BerrilVestBandits,
    }
	
	item CS2bVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS-2b Vest,
        ClothingItem = CS2bVest,
        BodyLocation = TorsoExtra,
        Icon = CS2bVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = CS2bVest,
    }
	
	item TwilightSEVAVestMonolith
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Monolith SEVA Vest,
        ClothingItem = TwilightSEVAVestMonolith,
        BodyLocation = TorsoExtra,
        Icon = TwilightSEVAVestMonolith,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.60,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 50,
        BulletDefense = 45,
        WorldStaticModel = TwilightSEVAVestMonolith,
    }
	
	item TwilightVestMonolith
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = X-18 Vest,
        ClothingItem = TwilightVestMonolith,
        BodyLocation = TorsoExtra,
        Icon = TwilightVestMonolith,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = TwilightVestMonolith,
    }
	
	item TwilightVestMercs
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Twilight Tactical Vest,
        ClothingItem = TwilightVestMercs,
        BodyLocation = TorsoExtra,
        Icon = TwilightVestMercs,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = TwilightVestMercs,
    }
	
	item TwilightSEVAVestMercs
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Mercenary SEVA Body Armor Vest,
        ClothingItem = TwilightSEVAVestMercs,
        BodyLocation = TorsoExtra,
        Icon = TwilightSEVAVestMercs,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.60,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 50,
        BulletDefense = 45,
        WorldStaticModel = TwilightSEVAVestMercs,
    }
	
	item CS2bPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS-2b Trousers,
        ClothingItem = CS2bPants,
        BodyLocation = Pants,
        Icon = CS2bPants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = CS2bPants,
    }
	
	item TwilightSEVAPantsMonolith
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Monolith SEVA Trousers,
        ClothingItem = TwilightSEVAPantsMonolith,
        BodyLocation = Pants,
        Icon = TwilightSEVAPantsMonolith,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.50,
        WindResistance = 0.4,
        WaterResistance = 0.60,
        FabricType = Leather,
		BulletDefense = 30,
        WorldStaticModel = TwilightSEVAPantsMonolith,
    }
	
	item TwilightPantsMonolith
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = X-18 Trousers,
        ClothingItem = TwilightPantsMonolith,
        BodyLocation = Pants,
        Icon = TwilightPantsMonolith,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = TwilightPantsMonolith,
    }
	
	item TwilightPantsMercs
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Twilight Tactical Trousers,
        ClothingItem = TwilightPantsMercs,
        BodyLocation = Pants,
        Icon = TwilightPantsMercs,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = TwilightPantsMercs,
    }
	
	item TwilightSEVAPantsMercs
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Mercenary SEVA Body Armour Trousers,
        ClothingItem = TwilightSEVAPantsMercs,
        BodyLocation = Pants,
        Icon = TwilightSEVAPantsMercs,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.50,
        WindResistance = 0.4,
        WaterResistance = 0.60,
        FabricType = Leather,
		BulletDefense = 30,
        WorldStaticModel = TwilightSEVAPantsMercs,
    }
	
	item CS2bJacketUP
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS-2b Jacket,
        ClothingItem = CS2bJacketUP,
        BodyLocation = Jacket,
        Icon = CS2bShirt,
        BloodLocation = Jacket;Neck,
		ClothingItemExtra = CS2bJacketDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = CS2bJacket,
    }
	
	item CS2bJacketDOWN
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS-2b Jacket,
        ClothingItem = CS2bJacketDOWN,
        BodyLocation = Jacket,
        Icon = CS2bShirt,
        BloodLocation = Jacket;Neck,
		ClothingItemExtra = CS2bJacketUP,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = CS2bJacket,
    }
	
	item TwilightSEVAJacketMonolith
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Monolith SEVA Jacket,
        ClothingItem = TwilightSEVAJacketMonolith,
        BodyLocation = Jacket,
        Icon = TwilightSEVAShirtMonolith,
        BloodLocation = Jacket;Neck,
        BiteDefense = 30,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.45,
        Insulation = 0.75,
        WindResistance = 0.45,
        FabricType = Leather,
        WaterResistance = 0.55,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = TwilightSEVAJacketMonolith,
    }
	
	item TwilightJacketMonolith
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = X-18 Jacket,
        ClothingItem = TwilightJacketMonolith,
        BodyLocation = Jacket,
		ClothingItemExtra = TwilightJacketMonolithDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        Icon = TwilightShirtMonolith,
        BloodLocation = Jacket;Neck,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = TwilightJacketMonolith,
    }
	
	item TwilightJacketMonolithDOWN
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = X-18 Jacket,
        ClothingItem = TwilightJacketMonolithDOWN,
        BodyLocation = Jacket,
        Icon = TwilightShirtMonolith,
        BloodLocation = Jacket;Neck,
		ClothingItemExtra = TwilightJacketMonolith,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = TwilightJacketMonolith,
    }
	
	item TwilightJacketMercs
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Twilight Tactical Jacket,
        ClothingItem = TwilightJacketMercs,
        BodyLocation = Jacket,
        Icon = TwilightShirtMercs,
        BloodLocation = Jacket;Neck,
		ClothingItemExtra = TwilightJacketMercsDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = TwilightJacketMercs,
    }
	
	item TwilightJacketMercsDOWN
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Twilight Tactical Jacket,
        ClothingItem = TwilightJacketMercsDOWN,
        BodyLocation = Jacket,
        Icon = TwilightShirtMercs,
        BloodLocation = Jacket;Neck,
		ClothingItemExtra = TwilightJacketMercs,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = TwilightJacketMercs,
    }
	
	item TwilightSEVAJacketMercs
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Mercenary SEVA Body Armour Jacket,
        ClothingItem = TwilightSEVAJacketMercs,
        BodyLocation = Jacket,
        Icon = TwilightSEVAShirtMercs,
        BloodLocation = Jacket;Neck,
        BiteDefense = 30,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.45,
        Insulation = 0.75,
        WindResistance = 0.45,
        FabricType = Leather,
        WaterResistance = 0.55,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = TwilightSEVAJacketMercs,
    }
	
	item salamandervest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Salamander Vest,
        ClothingItem = salamandervest,
        BodyLocation = TorsoExtra,
        Icon = salamandervest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = salamandervest,
    }
	
	item salamanderpants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Salamander Trousers,
        ClothingItem = salamanderpants,
        BodyLocation = Pants,
        Icon = salamanderpants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = salamanderpants,
    }
	
	item salamanderjacketup
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = salamanderjacket,
        DisplayName = Salamander Jacket,
        ClothingItem = salamanderjacketup,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = salamanderjacketdown,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = salamanderjacket,
    }
	
    item salamanderjacketdown
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Salamander Jacket,
        ClothingItem = salamanderjacketdown,
        BodyLocation = Jacket,
        Icon = salamanderjacket,
        BloodLocation = Trousers;Shirt,
        
        ClothingItemExtra = salamanderjacketup,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = salamanderjacket,
    }
	
	item tigerstripevest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Tigerstripe Vest,
        ClothingItem = tigerstripevest,
        BodyLocation = TorsoExtra,
        Icon = tigerstripevest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = tigerstripevest,
    }
	
	item tigerstripepants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Tigerstripe Trousers,
        ClothingItem = tigerstripepants,
        BodyLocation = Pants,
        Icon = tigerstripepants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = tigerstripepants,
    }
	
	item tigerstripejacketup
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = tigerstripejacket,
        DisplayName = Tigerstripe Jacket,
        ClothingItem = tigerstripejacketup,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = tigerstripejacketdown,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = tigerstripejacket,
    }
	
    item tigerstripejacketdown
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Tigerstripe Jacket,
        ClothingItem = tigerstripejacketdown,
        BodyLocation = Jacket,
        Icon = tigerstripejacket,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = tigerstripejacketup,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = tigerstripejacket,
    }
	
	item predatorvest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Predator Vest,
        ClothingItem = predatorvest,
        BodyLocation = TorsoExtra,
        Icon = predatorvest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = predatorvest,
    }
	
	item predatorpants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Predator Trousers,
        ClothingItem = predatorpants,
        BodyLocation = Pants,
        Icon = predatorpants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = predatorpants,
    }
	
	item predatorjacketup
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = predatorjacket,
        DisplayName = Predator Jacket,
        ClothingItem = predatorjacketup,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = predatorjacketdown,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = predatorjacket,
    }
	
    item predatorjacketdown
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Predator Jacket,
        ClothingItem = predatorjacketdown,
        BodyLocation = Jacket,
        Icon = predatorjacket,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = predatorjacketup,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = predatorjacket,
    }
	
	item graphitevest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Graphite Vest,
        ClothingItem = graphitevest,
        BodyLocation = TorsoExtra,
        Icon = graphitevest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = graphitevest,
    }
	
	item graphitepants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Graphite Trousers,
        ClothingItem = graphitepants,
        BodyLocation = Pants,
        Icon = graphitepants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = graphitepants,
    }
	
	item graphitejacketup
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = graphitejacket,
        DisplayName = Graphite Jacket,
        ClothingItem = graphitejacketup,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = graphitejacketdown,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = graphitejacket,
    }
	
    item graphitejacketdown
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Graphite Jacket,
        ClothingItem = graphitejacketdown,
        BodyLocation = Jacket,
        Icon = graphitejacket,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = graphitejacketup,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = graphitejacket,
    }
	
	item droughtvest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Drought Vest,
        ClothingItem = droughtvest,
        BodyLocation = TorsoExtra,
        Icon = droughtvest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = droughtvest,
    }
	
	item droughtpants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Drought Trousers,
        ClothingItem = droughtpants,
        BodyLocation = Pants,
        Icon = droughtpants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = droughtpants,
    }
	
	item droughtjacketup
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = droughtjacket,
        DisplayName = Drought Jacket,
        ClothingItem = droughtjacketup,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = droughtjacketdown,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = droughtjacket,
    }
	
    item droughtjacketdown
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Drought Jacket,
        ClothingItem = droughtjacketdown,
        BodyLocation = Jacket,
        Icon = droughtjacket,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = droughtjacketup,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = droughtjacket,
    }
	
	item bearvest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Bear Vest,
        ClothingItem = bearvest,
        BodyLocation = TorsoExtra,
        Icon = bearvest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = bearvest,
    }
	
	item bearpants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Bear Trousers,
        ClothingItem = bearpants,
        BodyLocation = Pants,
        Icon = bearpants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = bearpants,
    }
	
	item bearjacketup
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = bearjacket,
        DisplayName = Bear Jacket,
        ClothingItem = bearjacketup,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = bearjacketdown,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = bearjacket,
    }
	
    item bearjacketdown
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Bear Jacket,
        ClothingItem = bearjacketdown,
        BodyLocation = Jacket,
        Icon = bearjacket,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = bearjacketup,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = bearjacket,
    }
	
	item autumnvest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Autumn Vest,
        ClothingItem = autumnvest,
        BodyLocation = TorsoExtra,
        Icon = autumnvest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = autumnvest,
    }
	
	item autumnpants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Autumn Trousers,
        ClothingItem = autumnpants,
        BodyLocation = Pants,
        Icon = autumnpants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = autumnpants,
    }
	
	item autumnjacketup
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = autumnjacket,
        DisplayName = Autumn Jacket,
        ClothingItem = autumnjacketup,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = autumnjacketdown,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = autumnjacket,
    }
	
    item autumnjacketdown
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Autumn Jacket,
        ClothingItem = autumnjacketdown,
        BodyLocation = Jacket,
        Icon = autumnjacket,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = autumnjacketup,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = autumnjacket,
    }
	
	item skat9vestcs
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS-4b Vest,
        ClothingItem = skat9vestcs,
        BodyLocation = TorsoExtra,
        Icon = skat9vestcs,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.30,
        WindResistance = 0.35,
        BiteDefense = 50,
        ScratchDefense = 50,
        BulletDefense = 55,
        WorldStaticModel = skat9vestcs,
    }
	
	item skat9pantscs
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS-4b Trousers,
        ClothingItem = skat9pantscs,
        BodyLocation = Pants,
        Icon = skat9pantscs,
        BloodLocation = Trousers,
        BiteDefense = 30,
        ScratchDefense = 35,
        Insulation = 0.50,
        WindResistance = 0.3,
        WaterResistance = 0.50,
        FabricType = Leather,
		BulletDefense = 35,
        WorldStaticModel = skat9pantscs,
    }
	
	
	
	item skat9vestmonolith
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Skat-9 Vest (Monolith),
        ClothingItem = skat9vestmonolith,
        BodyLocation = TorsoExtra,
        Icon = skat9vestmonolith,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.30,
        WindResistance = 0.35,
        BiteDefense = 50,
        ScratchDefense = 50,
        BulletDefense = 55,
        WorldStaticModel = skat9vestmonolith,
    }
	
	item skat9pantsmonolith
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Skat-9 Trousers (Monolith),
        ClothingItem = skat9pantsmonolith,
        BodyLocation = Pants,
        Icon = skat9pantsmonolith,
        BloodLocation = Trousers,
        BiteDefense = 30,
        ScratchDefense = 35,
        Insulation = 0.50,
        WindResistance = 0.3,
        WaterResistance = 0.50,
        FabricType = Leather,
		BulletDefense = 35,
        WorldStaticModel = skat9pantsmonolith,
    }
	
	
	
	item skat9vestmercs
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Skat-9 Vest (Mercenaries),
        ClothingItem = skat9vestmercs,
        BodyLocation = TorsoExtra,
        Icon = skat9vestmercs,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.30,
        WindResistance = 0.35,
        BiteDefense = 50,
        ScratchDefense = 50,
        BulletDefense = 55,
        WorldStaticModel = skat9vestmercs,
    }
	
	item skat9pantsmercs
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Skat-9 Trousers (Mercenaries),
        ClothingItem = skat9pantsmercs,
        BodyLocation = Pants,
        Icon = skat9pantsmercs,
        BloodLocation = Trousers,
        BiteDefense = 30,
        ScratchDefense = 35,
        Insulation = 0.50,
        WindResistance = 0.3,
        WaterResistance = 0.50,
        FabricType = Leather,
		BulletDefense = 35,
        WorldStaticModel = skat9pantsmercs,
    }
	
	
	
	item skat9vestfreedom
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Liberated Skat-9 Vest,
        ClothingItem = skat9vestfreedom,
        BodyLocation = TorsoExtra,
        Icon = skat9vestfreedom,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.30,
        WindResistance = 0.35,
        BiteDefense = 50,
        ScratchDefense = 50,
        BulletDefense = 55,
        WorldStaticModel = skat9vestfreedom,
    }
	
	item skat9pantsfreedom
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Liberated Skat-9 Trousers,
        ClothingItem = skat9pantsfreedom,
        BodyLocation = Pants,
        Icon = skat9pantsfreedom,
        BloodLocation = Trousers,
        BiteDefense = 30,
        ScratchDefense = 35,
        Insulation = 0.50,
        WindResistance = 0.3,
        WaterResistance = 0.50,
        FabricType = Leather,
		BulletDefense = 35,
        WorldStaticModel = skat9pantsfreedom,
    }
	
	
	
	item skat9vestduty
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PSZ-9kl Vest,
        ClothingItem = skat9vestduty,
        BodyLocation = TorsoExtra,
        Icon = skat9vestduty,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.30,
        WindResistance = 0.35,
        BiteDefense = 50,
        ScratchDefense = 50,
        BulletDefense = 55,
        WorldStaticModel = skat9vestduty,
    }
	
	item skat9pantsduty
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PSZ-9kl Trousers,
        ClothingItem = skat9pantsduty,
        BodyLocation = Pants,
        Icon = skat9pantsduty,
        BloodLocation = Trousers,
        BiteDefense = 30,
        ScratchDefense = 35,
        Insulation = 0.50,
        WindResistance = 0.3,
        WaterResistance = 0.50,
        FabricType = Leather,
		BulletDefense = 35,
        WorldStaticModel = skat9pantsduty,
    }
	
	
	
	item skat9vestmilitary
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Skat-9 Vest (Military),
        ClothingItem = skat9vestmilitary,
        BodyLocation = TorsoExtra,
        Icon = skat9vestmilitary,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.30,
        WindResistance = 0.35,
        BiteDefense = 50,
        ScratchDefense = 50,
        BulletDefense = 55,
        WorldStaticModel = skat9vestmilitary,
    }
	
	item skat9pantsmilitary
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Skat-9 Trousers (Military),
        ClothingItem = skat9pantsmilitary,
        BodyLocation = Pants,
        Icon = skat9pantsmilitary,
        BloodLocation = Trousers,
        BiteDefense = 30,
        ScratchDefense = 35,
        Insulation = 0.50,
        WindResistance = 0.3,
        WaterResistance = 0.50,
        FabricType = Leather,
		BulletDefense = 35,
        WorldStaticModel = skat9pantsmilitary,
    }
	
	
	
	item windoffreedomvest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Wind of Freedom Vest,
        ClothingItem = windoffreedomvest,
        BodyLocation = TorsoExtra,
        Icon = windoffreedomvest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 35,
        ScratchDefense = 50,
        BulletDefense = 20,
        WorldStaticModel = windoffreedomvest,
    }
	
	item windoffreedompants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Wind of Freedom Trousers,
        ClothingItem = windoffreedompants,
        BodyLocation = Pants,
        Icon = windoffreedompants,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.45,
        WindResistance = 0.4,
        WaterResistance = 0.55,
        FabricType = Leather,
		BulletDefense = 30,
        WorldStaticModel = windoffreedompants,
    }
	
	item windoffreedomjacketup
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Wind of Freedom Jacket,
        ClothingItem = windoffreedomjacketup,
        BodyLocation = Jacket,
		ClothingItemExtra = windoffreedomjacketdown,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        Icon = windoffreedomjacket,
        BloodLocation = Jacket;Neck,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.6,
        Insulation = 0.65,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.2,
        Weight = 2,
		BulletDefense = 30,
        WorldStaticModel = windoffreedomjacket,
    }
	
    item windoffreedomjacketdown
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Wind of Freedom Jacket,
        ClothingItem = windoffreedomjacketdown,
        BodyLocation = Jacket,
        Icon = windoffreedomjacket,
        BloodLocation = Trousers;Shirt,
		ClothingItemExtra = windoffreedomjacketup,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.6,
        Insulation = 0.65,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.2,
        Weight = 2,
		BulletDefense = 30,
        WorldStaticModel = windoffreedomjacket,
    }
	
	item ps6vvest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PS6-V Vest,
        ClothingItem = ps6vvest,
        BodyLocation = TorsoExtra,
        Icon = ps6vvest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 35,
        ScratchDefense = 50,
        BulletDefense = 20,
        WorldStaticModel = ps6vvest,
    }
	
	item ps6vpants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PS6-V Trousers,
        ClothingItem = ps6vpants,
        BodyLocation = Pants,
        Icon = ps6vpants,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.45,
        WindResistance = 0.4,
        WaterResistance = 0.55,
        FabricType = Leather,
		BulletDefense = 30,
        WorldStaticModel = ps6vpants,
    }
	
	item ps6vjacketup
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = ps6vjacket,
        DisplayName = PS6-V Jacket,
        ClothingItem = ps6vjacketup,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = ps6vjacketdown,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        RBiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.6,
        Insulation = 0.65,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.2,
        Weight = 2,
		BulletDefense = 30,
        WorldStaticModel = ps6vjacket,
    }
	
    item ps6vjacketdown
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PS6-V Jacket,
        ClothingItem = ps6vjacketdown,
        BodyLocation = Jacket,
        Icon = ps6vjacket,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = ps6vjacketup,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.6,
        Insulation = 0.65,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.2,
        Weight = 2,
		BulletDefense = 30,
        WorldStaticModel = ps6vjacket,
    }
	
	item fencedps5mvest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Fenced PS5-M Vest,
        ClothingItem = fencedps5mvest,
        BodyLocation = TorsoExtra,
        Icon = fencedps5mvest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = fencedps5mvest,
    }
	
	item fencedps5mpants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Fenced PS5-M Trousers,
        ClothingItem = fencedps5mpants,
        BodyLocation = Pants,
        Icon = fencedps5mpants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = fencedps5mpants,
    }
	
	item fencedps5mjacketup
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = fencedps5mjacket,
        DisplayName = Fenced PS5-M Jacket,
        ClothingItem = fencedps5mjacketup,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = fencedps5mjacketdown,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = fencedps5mjacket,
    }
	
    item fencedps5mjacketdown
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Fenced PS5-M Jacket,
        ClothingItem = fencedps5mjacketdown,
        BodyLocation = Jacket,
        Icon = fencedps5mjacket,
        BloodLocation = Jacket;Neck,
        ClothingItemExtra = fencedps5mjacketup,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
		BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = fencedps5mjacket,
    }
	
	item cs3bvest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS-3b Vest,
        ClothingItem = cs3bvest,
        BodyLocation = TorsoExtra,
        Icon = cs3bvest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.55,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 50,
        BulletDefense = 35,
        WorldStaticModel = cs3bvest,
    }
	
	item cs3bpants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS-3b Trousers,
        ClothingItem = cs3bpants,
        BodyLocation = Pants,
        Icon = cs3bpants,
        BloodLocation = Trousers,
        BiteDefense = 25,
        ScratchDefense = 35,
        Insulation = 0.35,
        WindResistance = 0.2,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 35,
        WorldStaticModel = cs3bpants,
    }
	
	item cs3bjacketup
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = cs3bjacket,
        DisplayName = CS-3b Jacket,
        ClothingItem = cs3bjacketup,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = cs3bjacketdown,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 30,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.65,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Leather,
        WaterResistance = 0.2,
        Weight = 2,
		BulletDefense = 35,
        WorldStaticModel = cs3bjacket,
    }
	
    item cs3bjacketdown
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS-3b Jacket,
        ClothingItem = cs3bjacketdown,
        BodyLocation = Jacket,
        Icon = cs3bjacket,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = cs3bjacketup,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 30,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.65,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Leather,
        WaterResistance = 0.2,
        Weight = 2,
		BulletDefense = 35,
        WorldStaticModel = cs3bjacket,
    }
	
	item cs3avest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS-3a Vest,
        ClothingItem = cs3avest,
        BodyLocation = TorsoExtra,
        Icon = cs3avest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 35,
        ScratchDefense = 50,
        BulletDefense = 20,
        WorldStaticModel = cs3avest,
    }
	
	item cs3apants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS-3a Trousers,
        ClothingItem = cs3apants,
        BodyLocation = Pants,
        Icon = cs3apants,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.45,
        WindResistance = 0.4,
        WaterResistance = 0.55,
        FabricType = Leather,
		BulletDefense = 30,
        WorldStaticModel = cs3apants,
    }
	
	item cs3ajacketup
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = cs3ajacket,
        DisplayName = CS-3a Jacket,
        ClothingItem = cs3ajacketup,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = cs3ajacketdown,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.6,
        Insulation = 0.65,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.2,
        Weight = 2,
		BulletDefense = 30,
        WorldStaticModel = cs3ajacket,
    }
	
    item cs3ajacketdown
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS-3a Jacket,
        ClothingItem = cs3ajacketdown,
        BodyLocation = Jacket,
        Icon = cs3ajacket,
        BloodLocation = Trousers;Shirt,
        
        ClothingItemExtra = cs3ajacketup,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        RunSpeedModifier = 0.94,
        CombatSpeedModifier = 0.97,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Cotton,
        WaterResistance = 0.2,
        Weight = 2,
        WorldStaticModel = cs3ajacket,
    }
	
	
	item cs2avest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS-2a Vest,
        ClothingItem = cs2avest,
        BodyLocation = TorsoExtra,
        Icon = cs2avest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 35,
        ScratchDefense = 50,
        BulletDefense = 20,
        WorldStaticModel = cs2avest,
    }
	
	item cs2apants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS-2a Trousers,
        ClothingItem = cs2apants,
        BodyLocation = Pants,
        Icon = cs2apants,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.45,
        WindResistance = 0.4,
        WaterResistance = 0.55,
        FabricType = Leather,
		BulletDefense = 30,
        WorldStaticModel = cs2apants,
    }
	
	item cs2ajacketup
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = cs2ajacket,
        DisplayName = CS-2a Jacket,
        ClothingItem = cs2ajacketup,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = cs2ajacketdown,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.6,
        Insulation = 0.65,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.2,
        Weight = 2,
		BulletDefense = 30,
        WorldStaticModel = cs2ajacket,
    }
	
    item cs2ajacketdown
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS-2a Jacket,
        ClothingItem = cs2ajacketdown,
        BodyLocation = Jacket,
        Icon = cs2ajacket,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = cs2ajacketup,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.6,
        Insulation = 0.65,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.2,
        Weight = 2,
		BulletDefense = 30,
        WorldStaticModel = cs2ajacket,
    }
	
	item isritvestorange
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = ISRIT Vest (Orange),
        ClothingItem = isritvestorange,
        BodyLocation = TorsoExtra,
        Icon = isritvestorange,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = isritvestorange,
    }
	
	item isritpantsorange
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = ISRIT Trousers (Orange),
        ClothingItem = isritpantsorange,
        BodyLocation = Pants,
        Icon = isritpantsorange,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = isritpantsorange,
    }
	
	item isritjacketorangeup
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = isritjacketorange,
        DisplayName = ISRIT Jacket (Orange),
        ClothingItem = isritjacketorangeup,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = isritjacketorangedown,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = isritjacketorange,
    }
	
    item isritjacketorangedown
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = ISRIT Jacket (Orange),
        ClothingItem = isritjacketorangedown,
        BodyLocation = Jacket,
        Icon = isritjacketorange,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = isritjacketorangeup,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = isritjacketorange,
    }
	
	item isritvestblue
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = ISRIT Vest (Blue),
        ClothingItem = isritvestblue,
        BodyLocation = TorsoExtra,
        Icon = isritvestblue,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = isritvestblue,
    }
	
	item isritpantsblue
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = ISRIT Trousers (Blue),
        ClothingItem = isritpantsblue,
        BodyLocation = Pants,
        Icon = isritpantsblue,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = isritpantsblue,
    }
	
	item isritjacketblueup
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = isritjacketblue,
        DisplayName = ISRIT Jacket (Blue),
        ClothingItem = isritjacketblueup,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = isritjacketbluedown,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = isritjacketblue,
    }
	
    item isritjacketbluedown
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = ISRIT Jacket (Blue),
        ClothingItem = isritjacketbluedown,
        BodyLocation = Jacket,
        Icon = isritjacketblue,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = isritjacketblueup,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = isritjacketblue,
    }
	
	item skat9jacketcs
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS-4b Jacket,
        ClothingItem = skat9jacketcs,
        BodyLocation = Jacket,
        Icon = skat9jacketcs,
        BloodLocation = Jacket;Neck,
        BiteDefense = 35,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.65,
        Insulation = 0.45,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.35,
        Weight = 2,
		BulletDefense = 25,
        WorldStaticModel = skat9jacketcs,
    }
	
	item skat9jacketmonolith
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Skat-9 Jacket (Monolith),
        ClothingItem = skat9jacketmonolith,
        BodyLocation = Jacket,
        Icon = skat9jacketmonolith,
        BloodLocation = Jacket;Neck,
        BiteDefense = 35,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.65,
        Insulation = 0.45,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.35,
        Weight = 2,
		BulletDefense = 25,
        WorldStaticModel = skat9jacketmonolith,
    }
	
	item skat9jacketmercs
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Skat-9 Jacket (Mercenaries),
        ClothingItem = skat9jacketmercs,
        BodyLocation = Jacket,
        Icon = skat9jacketmercs,
        BloodLocation = Jacket;Neck,
        BiteDefense = 35,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.65,
        Insulation = 0.45,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.35,
        Weight = 2,
		BulletDefense = 25,
        WorldStaticModel = skat9jacketmercs,
    }
	
	item skat9jacketfreedom
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Liberated Skat-9 Jacket,
        ClothingItem = skat9jacketfreedom,
        BodyLocation = Jacket,
        Icon = skat9jacketfreedom,
        BloodLocation = Jacket;Neck,
        BiteDefense = 35,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.65,
        Insulation = 0.45,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.35,
        Weight = 2,
		BulletDefense = 25,
        WorldStaticModel = skat9jacketfreedom,
    }
	
	item skat9jacketduty
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PSZ-9kl Jacket,
        ClothingItem = skat9jacketduty,
        BodyLocation = Jacket,
        Icon = skat9jacketduty,
        BloodLocation = Jacket;Neck,
        BiteDefense = 35,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.65,
        Insulation = 0.45,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.35,
        Weight = 2,
		BulletDefense = 25,
        WorldStaticModel = skat9jacketduty,
    }
	
	item skat9jacketmilitary
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Skat-9 Jacket (Military),
        ClothingItem = skat9jacketmilitary,
        BodyLocation = Jacket,
        Icon = skat9jacketmilitary,
        BloodLocation = Jacket;Neck,
        BiteDefense = 35,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.65,
        Insulation = 0.45,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.35,
        Weight = 2,
		BulletDefense = 25,
        WorldStaticModel = skat9jacketmilitary,
    }
	
	item ssp99mjacketwhite
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SSP-99M Jacket (White),
        ClothingItem = ssp99mjacketwhite,
        BodyLocation = Jacket,
        Icon = ssp99mjacketwhite,
        BloodLocation = Jacket;Neck,
        BiteDefense = 20,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.45,
        Insulation = 0.45,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
        WorldStaticModel = ssp99mjacketwhite,
    }
	
	item ssp99mpantswhite
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SSP-99M Trousers (White),
        ClothingItem = ssp99mpantswhite,
        BodyLocation = Pants,
        Icon = ssp99mpantswhite,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.40,
        WindResistance = 0.3,
        WaterResistance = 0.55,
        FabricType = Leather,
        WorldStaticModel = ssp99mpantswhite,
    }
	
	item ssp99mjacketorange
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SSP-99M Jacket (Orange),
        ClothingItem = ssp99mjacketorange,
        BodyLocation = Jacket,
        Icon = ssp99mjacketorange,
        BloodLocation = Jacket;Neck,
        BiteDefense = 20,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.45,
        Insulation = 0.45,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
        WorldStaticModel = ssp99mjacketorange,
    }
	
	item ssp99mpantsorange
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SSP-99M Trousers (Orange),
        ClothingItem = ssp99mpantsorange,
        BodyLocation = Pants,
        Icon = ssp99mpantsorange,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.40,
        WindResistance = 0.3,
        WaterResistance = 0.55,
        FabricType = Leather,
        WorldStaticModel = ssp99mpantsorange,
    }
	
	item ssp99mjacketgreen
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SSP-99M Jacket (Green),
        ClothingItem = ssp99mjacketgreen,
        BodyLocation = Jacket,
        Icon = ssp99mjacketgreen,
        BloodLocation = Jacket;Neck,
        BiteDefense = 20,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.45,
        Insulation = 0.45,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
        WorldStaticModel = ssp99mjacketgreen,
    }
	
	item ssp99mpantsgreen
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SSP-99M Trousers (Green),
        ClothingItem = ssp99mpantsgreen,
        BodyLocation = Pants,
        Icon = ssp99mpantsgreen,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.40,
        WindResistance = 0.3,
        WaterResistance = 0.55,
        FabricType = Leather,
        WorldStaticModel = ssp99mpantsgreen,
    }
	
	item ssp99mjacketred
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SSP-99M Jacket (Red),
        ClothingItem = ssp99mjacketred,
        BodyLocation = Jacket,
        Icon = ssp99mjacketred,
        BloodLocation = Jacket;Neck,
        BiteDefense = 20,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.45,
        Insulation = 0.45,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
        WorldStaticModel = ssp99mjacketred,
    }
	
	item ssp99mpantsred
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SSP-99M Trousers (Red),
        ClothingItem = ssp99mpantsred,
        BodyLocation = Pants,
        Icon = ssp99mpantsred,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.40,
        WindResistance = 0.3,
        WaterResistance = 0.55,
        FabricType = Leather,
        WorldStaticModel = ssp99mpantsred,
    }
	
	item ssp99mjacketyellow
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SSP-99M Jacket (Yellow),
        ClothingItem = ssp99mjacketyellow,
        BodyLocation = Jacket,
        Icon = ssp99mjacketyellow,
        BloodLocation = Jacket;Neck,
        BiteDefense = 20,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.45,
        Insulation = 0.45,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
        WorldStaticModel = ssp99mjacketyellow,
    }
	
	item ssp99mpantsyellow
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SSP-99M Trousers (Yellow),
        ClothingItem = ssp99mpantsyellow,
        BodyLocation = Pants,
        Icon = ssp99mpantsyellow,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.40,
        WindResistance = 0.3,
        WaterResistance = 0.55,
        FabricType = Leather,
        WorldStaticModel = ssp99mpantsyellow,
    }
	
	item ssp99mjacketblue
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SSP-99M Jacket (Blue),
        ClothingItem = ssp99mjacketblue,
        BodyLocation = Jacket,
        Icon = ssp99mjacketblue,
        BloodLocation = Jacket;Neck,
        BiteDefense = 20,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.45,
        Insulation = 0.45,
        WindResistance = 0.35,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
        WorldStaticModel = ssp99mjacketblue,
    }
	
	item ssp99mpantsblue
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SSP-99M Trousers (Blue),
        ClothingItem = ssp99mpantsblue,
        BodyLocation = Pants,
        Icon = ssp99mpantsblue,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.40,
        WindResistance = 0.3,
        WaterResistance = 0.55,
        FabricType = Leather,
        WorldStaticModel = ssp99mpantsblue,
    }
	
	item ssp9bluehelm
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SSP-99 Screen Helmet (Blue),
		ClothingItem = ssp9bluehelm,
		BodyLocation = Hat,
		Icon = ssp9bluehelm,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = ssp9bluehelm,
	}
	
	item ssp9greenhelm
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SSP-99 Screen Helmet (Green),
		ClothingItem = ssp9greenhelm,
		BodyLocation = Hat,
		Icon = ssp9greenhelm,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = ssp9greenhelm,
	}
	
	item ssp9orangehelm
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SSP-99 Screen Helmet (Orange),
		ClothingItem = ssp9orangehelm,
		BodyLocation = Hat,
		Icon = ssp9orangehelm,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = ssp9orangehelm,
	}
	
	item ssp9redhelm
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SSP-99 Screen Helmet (Red),
		ClothingItem = ssp9redhelm,
		BodyLocation = Hat,
		Icon = ssp9redhelm,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = ssp9redhelm,
	}
	
	item ssp9whitehelm
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SSP-99 Screen Helmet (White),
		ClothingItem = ssp9whitehelm,
		BodyLocation = Hat,
		Icon = ssp9whitehelm,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = ssp9whitehelm,
	}
	
	item ssp9yellowhelm
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SSP-99 Screen Helmet (Yellow),
		ClothingItem = ssp9yellowhelm,
		BodyLocation = Hat,
		Icon = ssp9yellowhelm,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = ssp9yellowhelm,
	}
	
	item ExohelmEcologists
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Exohelm (Ecologists),
		ClothingItem = ExohelmEcologists,
		BodyLocation = Hat,
		Icon = Exohelm,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = Exohelm,
	}
	
	item ExohelmLoner
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Exohelm (Loner),
		ClothingItem = ExohelmLoner,
		BodyLocation = Hat,
		Icon = Exohelm,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = ExohelmLoner,
	}
	
		item ExoBackpackLoner
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exoskeleton Power Supply (Loner),
        ClothingItem = ExoBackpackLoner,
        BodyLocation = ExoPowerSupply,
        Icon	=	ExoBackpack,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = ExoBackpack,
    }
	
	item ExoskeletonLoner
    {
        DisplayCategory = Clothing,
        Type = Container,
        DisplayName = Exoskeleton (Loner),
        ClothingItem = ExoskeletonLoner,
        BodyLocation = Exoskeleton,
        Icon = ExoskeletonLoner,
        BloodLocation = ShirtNoSleeves,
		BiteDefense = 30,
        ScratchDefense = 35,
		RunSpeedModifier = 0.70,
		BulletDefense = 45,
        WorldStaticModel = ExoskeletonLoner,
		CanBeEquipped = Back,
		WeightReduction	=	90,
        Weight	=	2,
        Capacity	=	55,
		BloodLocation = Bag,
    }
	
	item ExosuitJacketLoner
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Jacket (Loner),
        ClothingItem = ExosuitJacketLoner,
        BodyLocation = Jacket,
        Icon = ExosuitJacketLoner,
        BloodLocation = Jacket;Neck,
        BiteDefense = 50,
        ScratchDefense = 45,
        NeckProtectionModifier = 0.65,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
		BulletDefense = 50,
        WorldStaticModel = ExosuitJacketLoner,
    }
	
	item ExosuitVestLoner
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Bulletproof Vest (Loner),
        ClothingItem = ExosuitVestLoner,
        BodyLocation = TorsoExtra,
        Icon = ExosuitVestLoner,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.30,
        WindResistance = 0.35,
        BiteDefense = 50,
        ScratchDefense = 50,
        BulletDefense = 65,
        WorldStaticModel = ExosuitVestLoner,
    }
	
	item ExosuitPantsLoner
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Trousers (Loner),
        ClothingItem = ExosuitPantsLoner,
        BodyLocation = Pants,
        Icon = ExosuitPantsLoner,
        BloodLocation = Trousers,
        BiteDefense = 30,
        ScratchDefense = 35,
        Insulation = 0.50,
        WindResistance = 0.3,
        WaterResistance = 0.50,
        FabricType = Leather,
		BulletDefense = 45,
        WorldStaticModel = ExosuitPantsLoner,
    }
	
	item ExosuitGlovesLoner
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Exosuit Gloves (Loner),
		ClothingItem = ExosuitGlovesLoner,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = ExosuitGlovesEco,
		ScratchDefense = 30,
        BiteDefense = 15,
        Weight = 0.1,
        Insulation = 0.75,
        WindResistance = 0.75,
        FabricType = Leather,
        WorldStaticModel = ExosuitGlovesLoner,
	}
	
	item ExosuitBootsLoner
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Exosuit Boots (Loner),
		ClothingItem = ExosuitBootsLoner,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = ExosuitBootsEco,
		StompPower = 2.5,
		ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        WorldStaticModel = ExosuitBootsLoner,
	}
	
	item SEVABackpack
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SEVA Breathing System (Loner),
        ClothingItem = SEVABackpack,
        BodyLocation = ExoPowerSupply,
        Icon	=	SEVABackpack,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = SEVABackpack,
    }
	
	item SEVABackpackBandit
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SEVA Breathing System (Bandits),
        ClothingItem = SEVABackpackBandit,
        BodyLocation = ExoPowerSupply,
        Icon	=	SEVABackpackBandit,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = SEVABackpackBandit,
    }
	
	item SEVABackpackCS
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SEVA Breathing System (Clear Sky),
        ClothingItem = SEVABackpackCS,
        BodyLocation = ExoPowerSupply,
        Icon	=	SEVABackpackCS,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = SEVABackpackCS,
    }
	
	item SEVABackpackDuty
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SEVA Breathing System (Duty),
        ClothingItem = SEVABackpackDuty,
        BodyLocation = ExoPowerSupply,
        Icon	=	SEVABackpackDuty,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = SEVABackpackDuty,
    }
	
	item SEVABackpackFreedom
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SEVA Breathing System (Freedom),
        ClothingItem = SEVABackpackFreedom,
        BodyLocation = ExoPowerSupply,
        Icon	=	SEVABackpackFreedom,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = SEVABackpackFreedom,
    }
	
	item SEVABackpackMercs
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SEVA Breathing System (Mercenaries),
        ClothingItem = SEVABackpackMercs,
        BodyLocation = ExoPowerSupply,
        Icon	=	SEVABackpackMercs,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = SEVABackpackMercs,
    }
	
	item SEVABackpackMonolith
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SEVA Breathing System (Monolith),
        ClothingItem = SEVABackpackMonolith,
        BodyLocation = ExoPowerSupply,
        Icon	=	SEVABackpackMonolith,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = SEVABackpackMonolith,
    }
	
	item OxygenTank
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Oxygen Tank,
        ClothingItem = OxygenTank,
        BodyLocation = ExoPowerSupply,
        Icon	=	OxygenTank,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = OxygenTank,
    }
	
	item SSP99MBackpackBlue
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SSP-99M Breathing System,
        ClothingItem = SSP99MBackpackBlue,
        BodyLocation = ExoPowerSupply,
        Icon	=	SSP99MBackpackBlue,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = SSP99MBackpackBlue,
    }
	
	item SSP99MBackpackGreen
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SSP-99M Breathing System,
        ClothingItem = SSP99MBackpackGreen,
        BodyLocation = ExoPowerSupply,
        Icon	=	SSP99MBackpackGreen,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = SSP99MBackpackGreen,
    }
	
	item SSP99MBackpackOrange
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SSP-99M Breathing System,
        ClothingItem = SSP99MBackpackOrange,
        BodyLocation = ExoPowerSupply,
        Icon	=	SSP99MBackpackOrange,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = SSP99MBackpackOrange,
    }
	
	item SSP99MBackpackRed
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SSP-99M Breathing System,
        ClothingItem = SSP99MBackpackRed,
        BodyLocation = ExoPowerSupply,
        Icon	=	SSP99MBackpackRed,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = SSP99MBackpackRed,
    }
	
	item SSP99MBackpackWhite
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SSP-99M Breathing System,
        ClothingItem = SSP99MBackpackWhite,
        BodyLocation = ExoPowerSupply,
        Icon	=	SSP99MBackpackWhite,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = SSP99MBackpackWhite,
    }
	
	item SSP99MBackpackYellow
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SSP-99M Breathing System,
        ClothingItem = SSP99MBackpackYellow,
        BodyLocation = ExoPowerSupply,
        Icon	=	SSP99MBackpackYellow,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = SSP99MBackpackYellow,
    }
	
	item SEVAVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SEVA Vest,
        ClothingItem = SEVAVest,
        BodyLocation = TorsoExtra,
        Icon = SEVAVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.60,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 50,
        BulletDefense = 45,
        WorldStaticModel = SEVAVest,
    }
	
	item SEVAPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SEVA Trousers,
        ClothingItem = SEVAPants,
        BodyLocation = Pants,
        Icon = SEVAPants,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.50,
        WindResistance = 0.4,
        WaterResistance = 0.60,
        FabricType = Leather,
		BulletDefense = 30,
        WorldStaticModel = SEVAPants,
    }
	
	item SEVAShirt
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SEVA Jacket,
        ClothingItem = SEVAShirt,
        BodyLocation = Jacket,
        Icon = SEVAShirt,
        BloodLocation = Jacket;Neck,
        BiteDefense = 30,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.45,
        Insulation = 0.75,
        WindResistance = 0.45,
        FabricType = Leather,
        WaterResistance = 0.55,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = SEVAShirt,
    }
	
	item SEVAGloves
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SEVA Gloves,
		ClothingItem = SEVAGloves,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = ExosuitGlovesCS,
		ScratchDefense = 30,
        BiteDefense = 15,
        Weight = 0.1,
        Insulation = 0.75,
        WindResistance = 0.75,
        FabricType = Leather,
        WorldStaticModel = ExosuitGlovesCS,
	}
	
	item TacticalGlovesSAP
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Tactical Gloves,
		ClothingItem = TacticalGlovesSAP,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = ExosuitGlovesCS,
		ScratchDefense = 30,
        BiteDefense = 15,
        Weight = 0.1,
        Insulation = 0.75,
        WindResistance = 0.75,
        FabricType = Leather,
        WorldStaticModel = ExosuitGlovesCS,
	}
	
	item cs2tvest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = CS-2T Vest,
        ClothingItem = cs2tvest,
        BodyLocation = TorsoExtra,
        Icon = cs2tvest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.55,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 50,
        BulletDefense = 35,
        WorldStaticModel = cs2tvest,
    }

	
	item SphereM12HelmetMercs
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere M12 Helmet (Mercenaries),
		ClothingItem = SphereM12HelmetMercs,
		BodyLocation = Hat,
		Icon = SphereM12HelmetMercs,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = SphereM12HelmetMercs,
	}
	
	item Sphere08HelmetMercs
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere 08 Helmet (Mercenaries),
		ClothingItem = Sphere08HelmetMercs,
		BodyLocation = Hat,
		Icon = Sphere08HelmetMercs,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = Sphere08HelmetMercs,
	}
	
	item Sphere08GlassMercs
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere 08 Helmet (Mercenaries),
		ClothingItem = Sphere08GlassMercs,
		BodyLocation = Hat,
		Icon = Sphere08GlassMercs,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = Sphere08GlassMercs,
	}
	
	item Sphere08MaskMercs
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Sphere 08 Helmet (Mercenaries),
		ClothingItem = Sphere08MaskMercs,
		BodyLocation = Hat,
		Icon = Sphere08CS,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = Sphere08MaskMercs,
	}
	
		item GP5GasMaskNoFilter
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = GP5 Gas Mask (No Filter),
		ClothingItem = GP5GasMaskNoFilter,
		BodyLocation = MaskEyes,
		Icon = GP5GasMaskNoFilter,
		CanHaveHoles = false,
        BloodLocation = Head,
        Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
		WorldStaticModel = GP5GasMaskNoFilterGround,
	}
	
	item M40GasMaskNoFilter
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = M40 Gas Mask (No Filter),
		ClothingItem = M40GasMaskNoFilter,
		BodyLocation = MaskEyes,
		Icon = M40GasMaskNoFilter,
		CanHaveHoles = false,
        BloodLocation = Head,
        Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
		WorldStaticModel = M40GasMaskNoFilterGround,
	}
	
	item PPM88NoFilter
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = PPM-88 Gas Mask (No Filter),
		ClothingItem = PPM88NoFilter,
		BodyLocation = MaskEyes,
		Icon = PPM88NoFilter,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = PPM88NoFilter,
	}
	
	item GP10ZNoFilter
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = GP10z Gas Mask (No Filter),
		ClothingItem = GP10ZNoFilter,
		BodyLocation = MaskEyes,
		Icon = GP10ZNoFilter,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = GP10ZNoFilter,
	}
	
	item SovietPMGNoFilter
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Soviet PMG Gas Mask (No Filter),
		ClothingItem = SovietPMGNoFilter,
		BodyLocation = MaskEyes,
		Icon = SovietPMGNoFilter,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = SovietPMGNoFilter,
	}
	
	item CS2aGasMaskNoFilter
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = CS-2a Gas Mask (No Filter),
		ClothingItem = CS2aGasMaskNoFilter,
		BodyLocation = MaskEyes,
		Icon = CS2aMaskNoFilter,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = SteelMaskNoFilter,
	}
	
	item PBF1NoFilter
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = PBF Gas Mask (No Filter),
		ClothingItem = PBF1NoFilter,
		BodyLocation = MaskEyes,
		Icon = PBF1NoFilter,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = PBF1NoFilter,
	}
	
	item PBF1CSNoFilter
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = PBF Gas Mask (Clear Sky) (No Filter),
		ClothingItem = PBF1CSNoFilter,
		BodyLocation = MaskEyes,
		Icon = PBF1CSNoFilter,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = PBF1CSNoFilter,
	}
	
	item PBF1DutyNoFilter
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = PBF Gas Mask (Duty) (No Filter),
		ClothingItem = PBF1DutyNoFilter,
		BodyLocation = MaskEyes,
		Icon = PBF1DutyNoFilter,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = PBF1DutyNoFilter,
	}
	
	item PBF1FreedomNoFilter
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = PBF Gas Mask (Freedom) (No Filter),
		ClothingItem = PBF1FreedomNoFilter,
		BodyLocation = MaskEyes,
		Icon = PBF1FreedomNoFilter,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = PBF1FreedomNoFilter,
	}
	
	item PBF2NoFilter
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = PBF Gas Mask (No Filter),
		ClothingItem = PBF2NoFilter,
		BodyLocation = MaskEyes,
		Icon = PBF2NoFilter,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = PBF2NoFilter,
	}
	
	item PBF2CSNoFilter
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = PBF Gas Mask (Clear Sky) (No Filter),
		ClothingItem = PBF2CSNoFilter,
		BodyLocation = MaskEyes,
		Icon = PBF2CSNoFilter,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = PBF2CSNoFilter,
	}
	
	item PBF2DutyNoFilter
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = PBF Gas Mask (Duty) (No Filter),
		ClothingItem = PBF2DutyNoFilter,
		BodyLocation = MaskEyes,
		Icon = PBF2DutyNoFilter,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = PBF2DutyNoFilter,
	}
	
	item PBF2FreedomNoFilter
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = PBF Gas Mask (Freedom) (No Filter),
		ClothingItem = PBF2FreedomNoFilter,
		BodyLocation = MaskEyes,
		Icon = PBF2FreedomNoFilter,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = PBF2FreedomNoFilter,
	}
	
	item RespiratorGoldNoFilter
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Respirator (No Filter),
		ClothingItem = RespiratorGoldNoFilter,
		BodyLocation = Mask,
		Icon = RespiratorNoFilter,
		CanHaveHoles = false,
		Weight = 0.2,
		WorldStaticModel = RespiratorGoldNoFilter,
	}
	
	item RespiratorSilverNoFilter
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Respirator (No Filter),
		ClothingItem = RespiratorSilverNoFilter,
		BodyLocation = Mask,
		Icon = RespiratorSilverNoFilter,
		CanHaveHoles = false,
		Weight = 0.2,
		WorldStaticModel = RespiratorSilverNoFilter,
	}
	
	item RespiratorCSNoFilter
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Respirator (Clear Sky) (No Filter),
		ClothingItem = RespiratorCSNoFilter,
		BodyLocation = Mask,
		Icon = RespiratorCSNoFilter,
		CanHaveHoles = false,
		Weight = 0.2,
		WorldStaticModel = RespiratorCSNoFilter,
	}
	
	item RespiratorFreedomNoFilter
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Respirator (Freedom) (No Filter),
		ClothingItem = RespiratorFreedomNoFilter,
		BodyLocation = Mask,
		Icon = RespiratorFreedomNoFilter,
		CanHaveHoles = false,
		Weight = 0.2,
		WorldStaticModel = RespiratorFreedomNoFilter,
	}
	
	item RespiratorDutyNoFilter
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Respirator (Duty) (No Filter),
		ClothingItem = RespiratorDutyNoFilter,
		BodyLocation = Mask,
		Icon = RespiratorDutyNoFilter,
		CanHaveHoles = false,
		Weight = 0.2,
		WorldStaticModel = RespiratorDutyNoFilter,
	}
	
	item RespiratorMonolithNoFilter
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Respirator (Monolith) (No Filter),
		ClothingItem = RespiratorMonolithNoFilter,
		BodyLocation = Mask,
		Icon = RespiratorMonolithNoFilter,
		CanHaveHoles = false,
		Weight = 0.2,
		WorldStaticModel = RespiratorMonolithNoFilter,
	}
	
	
	item VolosVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Volos Flak Vest,
        ClothingItem = VolosVest,
        BodyLocation = TorsoExtra,
        Icon = VolosVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = VolosVest,
    }
	
	item VolosPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Volos Flak Trousers,
        ClothingItem = VolosPants,
        BodyLocation = Pants,
        Icon = VolosPants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = VolosPants,
    }
	
	item VolosJacket
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = VolosJacket,
        DisplayName = Volos Flak Jacket,
        ClothingItem = VolosJacketUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = VolosJacketDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = VolosJacket,
    }
	
	item VolosJacketDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Volos Flak Jacket,
        ClothingItem = VolosJacketDOWN,
        BodyLocation = Jacket,
        Icon = VolosJacket,
        BloodLocation = Jacket;Neck,
        ClothingItemExtra = VolosJacket,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = VolosJacket,
    }
	
	item VyrajVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Vyraj Power Armor Vest,
        ClothingItem = VyrajVest,
        BodyLocation = TorsoExtra,
        Icon = VyrajVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 60,
        BulletDefense = 20,
        WorldStaticModel = VyrajVest,
    }
	
	item VyrajPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Vyraj Power Armor Trousers,
        ClothingItem = VyrajPants,
        BodyLocation = Pants,
        Icon = VyrajPants,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = VyrajPants,
    }
	
	item VyrajJacket
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = VyrajJacket,
        DisplayName = Vyraj Power Armor Jacket,
        ClothingItem = VyrajJacketUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = VyrajJacketDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 30,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 30,
        WorldStaticModel = VyrajJacket,
    }
	
	item VyrajJacketDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Vyraj Power Armor Jacket,
        ClothingItem = VyrajJacketDOWN,
        BodyLocation = Jacket,
        Icon = VyrajJacket,
        BloodLocation = Jacket;Neck,
        ClothingItemExtra = VyrajJacket,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 30,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 30,
        WorldStaticModel = VyrajJacket,
    }
	
	item IrijJacket
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = IrijJacket,
        DisplayName = Irij Flak Jacket,
        ClothingItem = IrijJacketUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = IrijJacketDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = IrijJacket,
    }
	
    item IrijJacketDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Irij Flak Jacket,
        ClothingItem = IrijJacket,
        BodyLocation = Jacket,
        Icon = IrijJacket,
        BloodLocation = Jacket;Neck,
        ClothingItemExtra = IrijJacket,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = IrijJacket,
    }
	
	item IrijVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Irij Flak Bulletproof Vest,
        ClothingItem = IrijVest,
        BodyLocation = TorsoExtra,
        Icon = IrijVest,
        BloodLocation = ShirtNoSleeves,
		Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = IrijVestGround,
    }
	
	item IrijPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Irij Flak Trousers,
        ClothingItem = IrijPants,
        BodyLocation = Pants,
        Icon = IrijPants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = IrijPantsGround,
    }
	
	item VyriyJacket
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = VyriyJacket,
        DisplayName = Vyriy Flak Jacket,
        ClothingItem = VyriyJacketUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = VyriyJacketDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = VyriyJacket,
    }
	
	item VyriyJacketDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Vyriy Flak Jacket,
        ClothingItem = VyriyJacket,
        BodyLocation = Jacket,
        Icon = VyriyJacket,
        BloodLocation = Jacket;Neck,
        ClothingItemExtra = VyriyJacket,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = VyriyJacket,
    }
	
	item VyriyVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Vyriy Flak Bulletproof Vest,
        ClothingItem = VyriyVest,
        BodyLocation = TorsoExtra,
        Icon = VyriyVest,
        BloodLocation = ShirtNoSleeves,
		Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = VyriyVestGround,
    }
	
	item VyriyPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Vyriy Flak Trousers,
        ClothingItem = VyriyPants,
        BodyLocation = Pants,
        Icon = VyriyPants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = VyriyPantsGround,
    }
	
	item OvercoatSin
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Overcoat (Sin),
        ClothingItem = OvercoatSinUP,
        BodyLocation = Overcoat,
        Icon = OvercoatSin,
        BloodLocation = Jacket;Neck;FullHelmet;Trousers,
        
        ClothingItemExtra = OvercoatWhiteDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.35,
        WaterResistance = 0.2,
        WorldStaticModel = OvercoatSin,
    }
	
	item OvercoatSinDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Overcoat (Sin),
        ClothingItem = OvercoatSinDOWN,
        BodyLocation = Overcoat,
        Icon = OvercoatSin,
        BloodLocation = Jacket;Neck;FullHelmet;Trousers,
        
        ClothingItemExtra = OvercoatSin,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.35,
        WaterResistance = 0.2,
        WorldStaticModel = OvercoatSin,
    }
	
	item ExoBackpackSin
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exoskeleton Power Supply (Sin),
        ClothingItem = ExoBackpackSin,
        BodyLocation = ExoPowerSupply,
        Icon	=	ExoBackpackSin,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = ExoBackpackSin,
    }
	
	item ExoskeletonSin
    {
        DisplayCategory = Clothing,
        Type = Container,
        DisplayName = Exoskeleton (Sin),
        ClothingItem = ExoskeletonSin,
        BodyLocation = Exoskeleton,
        Icon = ExoskeletonSin,
        BloodLocation = ShirtNoSleeves,
		BiteDefense = 30,
        ScratchDefense = 35,
		RunSpeedModifier = 0.70,
		BulletDefense = 45,
        WorldStaticModel = ExoskeletonSin,
		CanBeEquipped = Back,
		WeightReduction	=	90,
        Weight	=	2,
        Capacity	=	55,
		BloodLocation = Bag,
    }
	
	item RenegadeLCJacket
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = RenegadeLCJacket,
        DisplayName = Renegade LC Jacket,
        ClothingItem = RenegadeLCJacketUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = RenegadeLCJacketDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = RenegadeLCJacket,
    }
	
	item RenegadeLCJacketDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Renegade LC Jacket,
        ClothingItem = RenegadeLCJacketDOWN,
        BodyLocation = Jacket,
        Icon = RenegadeLCJacket,
        BloodLocation = Jacket;Neck,
        ClothingItemExtra = RenegadeLCJacket,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = RenegadeLCJacket,
    }
	
	item RenegadeLCVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Renegade LC Bulletproof Vest,
        ClothingItem = RenegadeLCVest,
        BodyLocation = TorsoExtra,
        Icon = RenegadeLCVest,
        BloodLocation = ShirtNoSleeves,
		Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = RenegadeLCVestGround,
    }
	
	item RenegadeLCPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Renegade LC Trousers,
        ClothingItem = RenegadeLCPants,
        BodyLocation = Pants,
        Icon = RenegadeLCPants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = RenegadeLCPantsGround,
    }
	
	item TwilightSEVAVestRenegades
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Renegades SEVA Vest,
        ClothingItem = TwilightSEVAVestRenegades,
        BodyLocation = TorsoExtra,
        Icon = TwilightSEVAVestRenegades,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.60,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 50,
        BulletDefense = 45,
        WorldStaticModel = TwilightSEVAVestRenegades,
    }
	
	item TwilightSEVAPantsRenegades
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Renegades SEVA Trousers,
        ClothingItem = TwilightSEVAPantsRenegades,
        BodyLocation = Pants,
        Icon = TwilightSEVAPantsRenegades,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.50,
        WindResistance = 0.4,
        WaterResistance = 0.60,
        FabricType = Leather,
		BulletDefense = 30,
        WorldStaticModel = TwilightSEVAPantsRenegades,
    }
	
	item TwilightSEVAJacketRenegades
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Renegades SEVA Jacket,
        ClothingItem = TwilightSEVAJacketRenegades,
        BodyLocation = Jacket,
        Icon = TwilightSEVAJacketRenegades,
        BloodLocation = Jacket;Neck,
        BiteDefense = 30,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.45,
        Insulation = 0.75,
        WindResistance = 0.45,
        FabricType = Leather,
        WaterResistance = 0.55,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = TwilightSEVAJacketRenegades,
    }
	
	item SEVAHelmRenegades
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SSP-99 Screen Helmet (Renegades),
		ClothingItem = SEVAHelmRenegades,
		BodyLocation = Hat,
		Icon = SEVAHelmRenegades,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.40,
		WaterResistance = 0.2,
		Weight = 0.3,
		WorldStaticModel = SEVAHelmRenegades,
	}
	
	item SEVABackpackRenegades
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SEVA Breathing System (Renegades),
        ClothingItem = SEVABackpackRenegades,
        BodyLocation = ExoPowerSupply,
        Icon	=	SEVABackpackRenegades,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = SEVABackpackRenegades,
    }
	
	item ExohelmRenegades
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Exohelm (Renegades),
		ClothingItem = ExohelmRenegades,
		BodyLocation = Hat,
		Icon = ExohelmRenegades,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.30,
		WaterResistance = 0.2,
		Weight = 0.4,
		WorldStaticModel = ExohelmRenegades,
	}
	
	item ExoBackpackRenegades
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exoskeleton Power Supply (Renegades),
        ClothingItem = ExoBackpackBandit,
        BodyLocation = ExoPowerSupply,
        Icon	=	ExoBackpackBandit,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = ExoBackpackBandit,
    }
	
	item ExoskeletonRenegades
    {
        DisplayCategory = Clothing,
        Type = Container,
        DisplayName = Exoskeleton (Renegades),
        ClothingItem = ExoskeletonRenegades,
        BodyLocation = Exoskeleton,
        Icon = ExoskeletonRenegades,
        BloodLocation = ShirtNoSleeves,
		BiteDefense = 30,
        ScratchDefense = 35,
		RunSpeedModifier = 0.70,
		BulletDefense = 45,
        WorldStaticModel = ExoskeletonRenegades,
		CanBeEquipped = Back,
		WeightReduction	=	90,
        Weight	=	2,
        Capacity	=	55,
		BloodLocation = Bag,
    }
	
	item ExosuitJacketRenegades
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Jacket (Renegades),
        ClothingItem = ExosuitJacketRenegades,
        BodyLocation = Jacket,
        Icon = ExosuitJacketRenegades,
        BloodLocation = Jacket;Neck,
        BiteDefense = 50,
        ScratchDefense = 45,
        NeckProtectionModifier = 0.65,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
		BulletDefense = 50,
        WorldStaticModel = ExosuitJacketRenegades,
    }
	
	item ExosuitVestRenegades
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Bulletproof Vest (Renegades),
        ClothingItem = ExosuitVestRenegades,
        BodyLocation = TorsoExtra,
        Icon = ExosuitVestRenegades,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.30,
        WindResistance = 0.35,
        BiteDefense = 50,
        ScratchDefense = 50,
        BulletDefense = 65,
        WorldStaticModel = ExosuitVestRenegades,
    }
	
	item ExosuitPantsRenegades
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Trousers (Renegades),
        ClothingItem = ExosuitPantsRenegades,
        BodyLocation = Pants,
        Icon = ExosuitPantsRenegades,
        BloodLocation = Trousers,
        BiteDefense = 30,
        ScratchDefense = 35,
        Insulation = 0.50,
        WindResistance = 0.3,
        WaterResistance = 0.50,
        FabricType = Leather,
		BulletDefense = 45,
        WorldStaticModel = ExosuitPantsRenegades,
    }
	
	item ExosuitGlovesRenegades
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Exosuit Gloves (Renegades),
		ClothingItem = ExosuitGlovesRenegades,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = ExosuitGlovesRenegades,
		ScratchDefense = 30,
        BiteDefense = 15,
        Weight = 0.1,
        Insulation = 0.75,
        WindResistance = 0.75,
        FabricType = Leather,
        WorldStaticModel = ExosuitGlovesRenegades,
	}
	
	item ExosuitBootsRenegades
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Exosuit Boots (Renegades),
		ClothingItem = ExosuitBootsRenegades,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = ExosuitBootsRenegades,
		StompPower = 2.5,
		ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        WorldStaticModel = ExosuitBootsRenegades,
	}
	
		item ExohelmUNISG
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Exohelm (UNISG),
		ClothingItem = ExohelmUNISG,
		BodyLocation = Hat,
		Icon = ExohelmUNISG,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.30,
		WaterResistance = 0.2,
		Weight = 0.4,
		WorldStaticModel = ExohelmUNISG,
	}
	
	item ExoBackpackUNISG
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exoskeleton Power Supply (UNISG),
        ClothingItem = ExoBackpackBandit,
        BodyLocation = ExoPowerSupply,
        Icon	=	ExoBackpackBandit,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = ExoBackpackBandit,
    }
	
	item ExoskeletonUNISG
    {
        DisplayCategory = Clothing,
        Type = Container,
        DisplayName = Exoskeleton (UNISG),
        ClothingItem = ExoskeletonUNISG,
        BodyLocation = Exoskeleton,
        Icon = ExoskeletonUNISG,
        BloodLocation = ShirtNoSleeves,
		BiteDefense = 30,
        ScratchDefense = 35,
		RunSpeedModifier = 0.70,
		BulletDefense = 45,
        WorldStaticModel = ExoskeletonUNISG,
		CanBeEquipped = Back,
		WeightReduction	=	90,
        Weight	=	2,
        Capacity	=	55,
		BloodLocation = Bag,
    }
	
	item ExosuitJacketUNISG
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Jacket (UNISG),
        ClothingItem = ExosuitJacketUNISG,
        BodyLocation = Jacket,
        Icon = ExosuitJacketUNISG,
        BloodLocation = Jacket;Neck,
        BiteDefense = 50,
        ScratchDefense = 45,
        NeckProtectionModifier = 0.65,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
		BulletDefense = 50,
        WorldStaticModel = ExosuitJacketUNISG,
    }
	
	item ExosuitVestUNISG
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Bulletproof Vest (UNISG),
        ClothingItem = ExosuitVestUNISG,
        BodyLocation = TorsoExtra,
        Icon = ExosuitVestUNISG,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.30,
        WindResistance = 0.35,
        BiteDefense = 50,
        ScratchDefense = 50,
        BulletDefense = 65,
        WorldStaticModel = ExosuitVestUNISG,
    }
	
	item ExosuitPantsUNISG
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Trousers (UNISG),
        ClothingItem = ExosuitPantsUNISG,
        BodyLocation = Pants,
        Icon = ExosuitPantsUNISG,
        BloodLocation = Trousers,
        BiteDefense = 30,
        ScratchDefense = 35,
        Insulation = 0.50,
        WindResistance = 0.3,
        WaterResistance = 0.50,
        FabricType = Leather,
		BulletDefense = 45,
        WorldStaticModel = ExosuitPantsUNISG,
    }
	
	item ExosuitGlovesUNISG
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Exosuit Gloves (UNISG),
		ClothingItem = ExosuitGlovesUNISG,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = ExosuitGlovesEco,
		ScratchDefense = 30,
        BiteDefense = 15,
        Weight = 0.1,
        Insulation = 0.75,
        WindResistance = 0.75,
        FabricType = Leather,
        WorldStaticModel = ExosuitGlovesUNISG,
	}
	
	item ExosuitBootsUNISG
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Exosuit Boots (UNISG),
		ClothingItem = ExosuitBootsUNISG,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = ExosuitBootsEco,
		StompPower = 2.5,
		ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        WorldStaticModel = ExosuitBootsUNISG,
	}
	
	item TwilightSEVAVestUNISG
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = UNISG SEVA Vest,
        ClothingItem = TwilightSEVAVestUNISG,
        BodyLocation = TorsoExtra,
        Icon = TwilightSEVAVestUNISG,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.60,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 50,
        BulletDefense = 45,
        WorldStaticModel = TwilightSEVAVestUNISG,
    }
	
	item TwilightSEVAPantsUNISG
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = UNISG SEVA Trousers,
        ClothingItem = TwilightSEVAPantsUNISG,
        BodyLocation = Pants,
        Icon = TwilightSEVAPantsUNISG,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.50,
        WindResistance = 0.4,
        WaterResistance = 0.60,
        FabricType = Leather,
		BulletDefense = 30,
        WorldStaticModel = TwilightSEVAPantsUNISG,
    }
	
	item TwilightSEVAJacketUNISG
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = UNISG SEVA Jacket,
        ClothingItem = TwilightSEVAJacketUNISG,
        BodyLocation = Jacket,
        Icon = TwilightSEVAJacketUNISG,
        BloodLocation = Jacket;Neck,
        BiteDefense = 30,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.45,
        Insulation = 0.75,
        WindResistance = 0.45,
        FabricType = Leather,
        WaterResistance = 0.55,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = TwilightSEVAJacketUNISG,
    }
	
	item SEVAHelmUNISG
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SSP-99 Screen Helmet (UNISG),
		ClothingItem = SEVAHelmUNISG,
		BodyLocation = Hat,
		Icon = SEVAHelmUNISG,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.40,
		WaterResistance = 0.2,
		Weight = 0.3,
		WorldStaticModel = SEVAHelmUNISG,
	}
	
	item SEVABackpackUNISG
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SEVA Breathing System (UNISG),
        ClothingItem = SEVABackpackUNISG,
        BodyLocation = ExoPowerSupply,
        Icon	=	SEVABackpackUNISG,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = SEVABackpackUNISG,
    }
	
		item UNISGLCUCJacket
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = UNISGLCUCJacket,
        DisplayName = UNISG LC-UC Jacket,
        ClothingItem = UNISGLCUCJacketUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = UNISGLCUCJacketDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 30,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = UNISGLCUCJacket,
    }
	
	item UNISGLCUCJacketDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = UNISG LC-UC Jacket,
        ClothingItem = UNISGLCUCJacketDOWN,
        BodyLocation = Jacket,
        Icon = UNISGLCUCJacket,
        BloodLocation = Jacket;Neck,
        ClothingItemExtra = UNISGLCUCJacket,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 30,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = UNISGLCUCJacket,
    }
	
	item UNISGLCUCVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = UNISG LC-UC Bulletproof Vest,
        ClothingItem = UNISGLCUCVest,
        BodyLocation = TorsoExtra,
        Icon = UNISGLCUCVest,
        BloodLocation = ShirtNoSleeves,
		Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 50,
        ScratchDefense = 50,
        BulletDefense = 30,
        WorldStaticModel = UNISGLCUCVestGround,
    }
	
	item UNISGLCUCPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = UNISG LC-UC Trousers,
        ClothingItem = UNISGLCUCPants,
        BodyLocation = Pants,
        Icon = UNISGLCUCPants,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 30,
        WorldStaticModel = UNISGLCUCPantsGround,
    }
	
		item UNISGLCJacket
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = UNISGLCJacket,
        DisplayName = UNISG LC Jacket,
        ClothingItem = UNISGLCJacketUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = UNISGLCJacketDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = UNISGLCJacket,
    }
	
	item UNISGLCJacketDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = UNISG LC Jacket,
        ClothingItem = UNISGLCJacketDOWN,
        BodyLocation = Jacket,
        Icon = UNISGLCJacket,
        BloodLocation = Jacket;Neck,
        ClothingItemExtra = UNISGLCJacket,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = UNISGLCJacket,
    }
	
	item UNISGLCVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = UNISG LC Bulletproof Vest,
        ClothingItem = UNISGLCVest,
        BodyLocation = TorsoExtra,
        Icon = UNISGLCVest,
        BloodLocation = ShirtNoSleeves,
		Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = UNISGLCVestGround,
    }
	
	item UNISGLCPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = UNISG LC Trousers,
        ClothingItem = UNISGLCPants,
        BodyLocation = Pants,
        Icon = UNISGLCPants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 20,
        WorldStaticModel = UNISGLCPantsGround,
    }
	
		item UNISGLCCJacket
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = UNISGLCCJacket,
        DisplayName = UNISG LC-C Jacket,
        ClothingItem = UNISGLCCJacketUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = UNISGLCCJacketDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 40,
        WorldStaticModel = UNISGLCCJacket,
    }
	
	item UNISGLCCJacketDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = UNISG LC-C Jacket,
        ClothingItem = UNISGLCCJacketDOWN,
        BodyLocation = Jacket,
        Icon = UNISGLCCJacket,
        BloodLocation = Jacket;Neck,
        ClothingItemExtra = UNISGLCCJacket,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 40,
        WorldStaticModel = UNISGLCCJacket,
    }
	
	item UNISGLCCVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = UNISG LC-C Bulletproof Vest,
        ClothingItem = UNISGLCCVest,
        BodyLocation = TorsoExtra,
        Icon = UNISGLCCVest,
        BloodLocation = ShirtNoSleeves,
		Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 50,
        BulletDefense = 30,
        WorldStaticModel = UNISGLCCVestGround,
    }
	
	item UNISGLCCPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = UNISG LC-C Trousers,
        ClothingItem = UNISGLCCPants,
        BodyLocation = Pants,
        Icon = UNISGLCCPants,
        BloodLocation = Trousers,
        BiteDefense = 30,
        ScratchDefense = 40,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 40,
        WorldStaticModel = UNISGLCCPantsGround,
    }
	
	item UNISGMk1Vest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = UNISG Mk 1 Tactical Vest,
        ClothingItem = UNISGMk1Vest,
        BodyLocation = TorsoExtra,
        Icon = UNISGMk1Vest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 50,
        BulletDefense = 20,
        WorldStaticModel = UNISGMk1Vest,
    }
	
	item UNISGMk1Pants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = UNISG Mk 1 Tactical Trousers,
        ClothingItem = UNISGMk1Pants,
        BodyLocation = Pants,
        Icon = UNISGMk1Pants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 30,
        WorldStaticModel = UNISGMk1Pants,
    }
	
	item UNISGMk1Jacket
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = UNISG Mk 1 Tactical Jacket,
        ClothingItem = UNISGMk1JacketUP,
        BodyLocation = Jacket,
		ClothingItemExtra = UNISGMk1JacketDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        Icon = UNISGMk1Jacket,
        BloodLocation = Jacket;Neck,
        BiteDefense = 30,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 30,
        WorldStaticModel = UNISGMk1Jacket,
    }
	
	item UNISGMk1JacketDOWN
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = UNISG Mk 1 Tactical Jacket,
        ClothingItem = UNISGMk1JacketDOWN,
        BodyLocation = Jacket,
        Icon = UNISGMk1Jacket,
        BloodLocation = Jacket;Neck,
		ClothingItemExtra = UNISGMk1Jacket,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 30,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 30,
        WorldStaticModel = UNISGMk1Jacket,
    }
	
	item UNISGMk2Vest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = UNISG Mk 2 Tactical Vest,
        ClothingItem = UNISGMk2Vest,
        BodyLocation = TorsoExtra,
        Icon = UNISGMk2Vest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 50,
        ScratchDefense = 50,
        BulletDefense = 20,
        WorldStaticModel = UNISGMk2Vest,
    }
	
	item UNISGMk2Pants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = UNISG Mk 2 Tactical Trousers,
        ClothingItem = UNISGMk2Pants,
        BodyLocation = Pants,
        Icon = UNISGMk2Pants,
        BloodLocation = Trousers,
        BiteDefense = 20,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
		BulletDefense = 30,
        WorldStaticModel = UNISGMk2Pants,
    }
	
	item UNISGMk2Jacket
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = UNISG Mk 2 Tactical Jacket,
        ClothingItem = UNISGMk2JacketUP,
        BodyLocation = Jacket,
		ClothingItemExtra = UNISGMk2JacketDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        Icon = UNISGMk2Jacket,
        BloodLocation = Jacket;Neck,
        BiteDefense = 30,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 40,
        WorldStaticModel = UNISGMk2Jacket,
    }
	
	item UNISGMk2JacketDOWN
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = UNISG Mk 2 Tactical Jacket,
        ClothingItem = UNISGMk2JacketDOWN,
        BodyLocation = Jacket,
        Icon = UNISGMk2Jacket,
        BloodLocation = Jacket;Neck,
		ClothingItemExtra = UNISGMk2Jacket,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 30,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 40,
        WorldStaticModel = UNISGMk2Jacket,
    }
	
	item BeretDuty
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Beret (Duty),
		ClothingItem = BeretDuty,
		BodyLocation = Mask,
		Icon = BeretDuty,
		CanHaveHoles = false,
		Weight = 0.5,
		WorldStaticModel = BeretDuty,
	}
	
	item BeretEco1
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Beret (Ecologist),
		ClothingItem = BeretEco1,
		BodyLocation = Mask,
		Icon = BeretEco1,
		CanHaveHoles = false,
		Weight = 0.5,
		WorldStaticModel = BeretEco1,
	}
	
	item BeretEco2
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Beret (Ecologist),
		ClothingItem = BeretEco2,
		BodyLocation = Mask,
		Icon = BeretEco2,
		CanHaveHoles = false,
		Weight = 0.5,
		WorldStaticModel = BeretEco2,
	}
	
	item BeretFreedom
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Beret (Freedom),
		ClothingItem = BeretFreedom,
		BodyLocation = Mask,
		Icon = BeretFreedom,
		CanHaveHoles = false,
		Weight = 0.5,
		WorldStaticModel = BeretFreedom,
	}
	item BeretCS
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Beret (Clear Sky),
		ClothingItem = BeretCS,
		BodyLocation = Mask,
		Icon = BeretCS,
		CanHaveHoles = false,
		Weight = 0.5,
		WorldStaticModel = BeretCS,
	}
	
	item BeretMilitary
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Beret (Military),
		ClothingItem = BeretMilitary,
		BodyLocation = Mask,
		Icon = BeretMilitary,
		CanHaveHoles = false,
		Weight = 0.5,
		WorldStaticModel = BeretMilitary,
	}
	
	item PatchRenegades
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Renegades Patch,
        ClothingItem = PatchRenegades,
        BodyLocation = Patch,
        Icon = PatchRenegades,
        BloodLocation = ShirtNoSleeves,
        WorldStaticModel = PatchRenegades,
	Weight	=	0.1,
    }
	
	item PatchUNISG
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = UNISG Patch,
        ClothingItem = PatchUNISG,
        BodyLocation = Patch,
        Icon = PatchUNISG,
        BloodLocation = ShirtNoSleeves,
        WorldStaticModel = PatchUNISG,
	Weight	=	0.1,
    }
	
	item PatchSin
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sin Patch,
        ClothingItem = PatchSin,
        BodyLocation = Patch,
        Icon = PatchSin,
        BloodLocation = ShirtNoSleeves,
        WorldStaticModel = PatchSin,
	Weight	=	0.1,
    }
	
	item LeadContainerBack
    {
        DisplayCategory = Bag,
        WeightReduction	=	50,
        ClothingItemExtra = LeadContainerFront,
        ClothingItemExtraOption = FannyPack_WearFront,
        clothingExtraSubmenu = FannyPack_WearBack,
        Weight	=	0.2,
        Type	=	Container,
        Capacity	=	1,
        DisplayName	=	LeadContainer,
        Icon	=	LeadContainer,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BodyLocation = FannyPackBack,
        ClothingItem = LeadContainer,
        CanBeEquipped = FannyPackBack,
        RunSpeedModifier = 0.98,
        WorldStaticModel = LeadContainer,
    }
	item LeadContainerFront
    {
        DisplayCategory = Bag,
        WeightReduction	=	50,
        ClothingItemExtra = LeadContainerBack,
        ClothingItemExtraOption = FannyPack_WearFront,
        clothingExtraSubmenu = FannyPack_WearBack,
        Weight	=	0.2,
        Type	=	Container,
        Capacity	=	1,
        DisplayName	=	LeadContainer,
        Icon	=	LeadContainer,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BodyLocation = FannyPackFront,
        ClothingItem = LeadContainer,
        CanBeEquipped = FannyPackFront,
        RunSpeedModifier = 0.98,
        WorldStaticModel = LeadContainer,
    }
	
	item AACBack
    {
        DisplayCategory = Bag,
        WeightReduction	=	50,
        ClothingItemExtra = AACFront,
        ClothingItemExtraOption = FannyPack_WearFront,
        clothingExtraSubmenu = FannyPack_WearBack,
        Weight	=	0.2,
        Type	=	Container,
        Capacity	=	1,
        DisplayName	=	AAC,
        Icon	=	AAC,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BodyLocation = FannyPackBack,
        ClothingItem = AAC,
        CanBeEquipped = FannyPackBack,
        RunSpeedModifier = 0.98,
        WorldStaticModel = AAC,
    }
	item AACFront
    {
        DisplayCategory = Bag,
        WeightReduction	=	50,
        ClothingItemExtra = AACBack,
        ClothingItemExtraOption = FannyPack_WearFront,
        clothingExtraSubmenu = FannyPack_WearBack,
        Weight	=	0.2,
        Type	=	Container,
        Capacity	=	1,
        DisplayName	=	AAC,
        Icon	=	AAC,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BodyLocation = FannyPackFront,
        ClothingItem = AAC,
        CanBeEquipped = FannyPackFront,
        RunSpeedModifier = 0.98,
        WorldStaticModel = AAC,
    }
	
	item AAMBack
    {
        DisplayCategory = Bag,
        WeightReduction	=	50,
        ClothingItemExtra = AAMFront,
        ClothingItemExtraOption = FannyPack_WearFront,
        clothingExtraSubmenu = FannyPack_WearBack,
        Weight	=	0.2,
        Type	=	Container,
        Capacity	=	1,
        DisplayName	=	AAM,
        Icon	=	AAM,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BodyLocation = FannyPackBack,
        ClothingItem = AAM,
        CanBeEquipped = FannyPackBack,
        RunSpeedModifier = 0.98,
        WorldStaticModel = AAM,
    }
	item AAMFront
    {
        DisplayCategory = Bag,
        WeightReduction	=	50,
        ClothingItemExtra = AAMBack,
        ClothingItemExtraOption = FannyPack_WearFront,
        clothingExtraSubmenu = FannyPack_WearBack,
        Weight	=	0.2,
        Type	=	Container,
        Capacity	=	1,
        DisplayName	=	AAM,
        Icon	=	AAM,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BodyLocation = FannyPackFront,
        ClothingItem = AAM,
        CanBeEquipped = FannyPackFront,
        RunSpeedModifier = 0.98,
        WorldStaticModel = AAM,
    }
	
	
	item IAMBack
    {
        DisplayCategory = Bag,
        WeightReduction	=	50,
        ClothingItemExtra = IAMFront,
        ClothingItemExtraOption = FannyPack_WearFront,
        clothingExtraSubmenu = FannyPack_WearBack,
        Weight	=	0.2,
        Type	=	Container,
        Capacity	=	1,
        DisplayName	=	IAM,
        Icon	=	IAM,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BodyLocation = FannyPackBack,
        ClothingItem = IAM,
        CanBeEquipped = FannyPackBack,
        RunSpeedModifier = 0.98,
        WorldStaticModel = IAM,
    }
	item IAMFront
    {
        DisplayCategory = Bag,
        WeightReduction	=	50,
        ClothingItemExtra = IAMBack,
        ClothingItemExtraOption = FannyPack_WearFront,
        clothingExtraSubmenu = FannyPack_WearBack,
        Weight	=	0.2,
        Type	=	Container,
        Capacity	=	1,
        DisplayName	=	IAM,
        Icon	=	IAM,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BodyLocation = FannyPackFront,
        ClothingItem = IAM,
        CanBeEquipped = FannyPackFront,
        RunSpeedModifier = 0.98,
        WorldStaticModel = IAM,
    }
    
    
    
    item VaranGasMask
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Varan Gas Mask,
        ClothingItem = VaranGasMask,
        BodyLocation = MaskEyes,
        Icon = VaranGasMask,
        CanHaveHoles = false,
        BloodLocation = Head,
        Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
        WorldStaticModel = VaranGasMask,
    }
    item VaranGasMaskNoFilter
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Varan Gas Mask (No Filter),
        ClothingItem = VaranGasMaskNoFilter,
        BodyLocation = MaskEyes,
        Icon = VaranGasMaskNoFilter,
        CanHaveHoles = false,
        BloodLocation = Head,
        Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
        WorldStaticModel = VaranGasMaskNoFilter,
    }
    
    item VaranJacket
        {
    	    DisplayCategory = Clothing,
            Type = Clothing,
            Icon = VaranJacket,
            DisplayName = Varan Jacket,
            ClothingItem = VaranJacketUP,
            BodyLocation = JacketHat,
            BloodLocation = Jacket;Neck;FullHelmet;Trousers,
            ClothingItemExtra = VaranJacketDOWN,
            ClothingItemExtraOption = DownHoodie,
            clothingExtraSubmenu = UpHoodie,
            BiteDefense = 20,
            ScratchDefense = 30,
            NeckProtectionModifier = 0.5,
            Insulation = 0.55,
            WindResistance = 0.3,
            FabricType = Leather,
            WaterResistance = 0.1,
            Weight = 2,
    		BulletDefense = 20,
            WorldStaticModel = VaranJacket,
        }
    item VaranJacketDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Varan Jacket,
        ClothingItem = VaranJacketDOWN,
        BodyLocation = Jacket,
        Icon = VaranJacket,
        BloodLocation = Trousers;Shirt,
        ClothingItemExtra = VaranJacket,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
        BulletDefense = 20,
        WorldStaticModel = VaranJacket,
    }	
    item VaranPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Varan Pants,
        ClothingItem = VaranPants,
        BodyLocation = Pants,
        Icon = VaranPants,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Leather,
        BulletDefense = 20,
        WorldStaticModel = VaranPants,
    }
    item VaranVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Varan Vest,
        ClothingItem = VaranVest,
        BodyLocation = TorsoExtra,
        Icon = VaranVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = VaranVest,
    }
    
    item VaranJacketMilitary
            {
        	    DisplayCategory = Clothing,
                Type = Clothing,
                Icon = VaranJacketMilitary,
                DisplayName = Varan Jacket (Military),
                ClothingItem = VaranJacketUPMilitary,
                BodyLocation = JacketHat,
                BloodLocation = Jacket;Neck;FullHelmet;Trousers,
                ClothingItemExtra = VaranJacketMilitaryDOWN,
                ClothingItemExtraOption = DownHoodie,
                clothingExtraSubmenu = UpHoodie,
                BiteDefense = 20,
                ScratchDefense = 30,
                NeckProtectionModifier = 0.5,
                Insulation = 0.55,
                WindResistance = 0.3,
                FabricType = Leather,
                WaterResistance = 0.1,
                Weight = 2,
        		BulletDefense = 20,
                WorldStaticModel = VaranJacket,
            }
        item VaranJacketMilitaryDOWN
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = Varan Jacket (Military),
            ClothingItem = VaranJacketDOWNMilitary,
            BodyLocation = Jacket,
            Icon = VaranJacketMilitary,
            BloodLocation = Trousers;Shirt,
            ClothingItemExtra = VaranJacketMilitary,
            ClothingItemExtraOption = UpHoodie,
            clothingExtraSubmenu = DownHoodie,
            BiteDefense = 20,
            ScratchDefense = 30,
            NeckProtectionModifier = 0.5,
            Insulation = 0.55,
            WindResistance = 0.3,
            FabricType = Leather,
            WaterResistance = 0.1,
            Weight = 2,
            BulletDefense = 20,
            WorldStaticModel = VaranJacketMilitary,
        }	
        item VaranPantsMilitary
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = Varan Pants (Military),
            ClothingItem = VaranPantsMilitary,
            BodyLocation = Pants,
            Icon = VaranPantsMilitary,
            BloodLocation = Trousers,
            BiteDefense = 10,
            ScratchDefense = 20,
            Insulation = 0.45,
            WindResistance = 0.3,
            WaterResistance = 0.45,
            FabricType = Leather,
            BulletDefense = 20,
            WorldStaticModel = VaranPantsMilitary,
        }
        item VaranVestMilitary
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = Varan Vest (Military),
            ClothingItem = VaranVestMilitary,
            BodyLocation = TorsoExtra,
            Icon = VaranVestMilitary,
            BloodLocation = ShirtNoSleeves,
            Insulation = 0.75,
            WindResistance = 0.45,
            BiteDefense = 30,
            ScratchDefense = 50,
            BulletDefense = 10,
            WorldStaticModel = VaranVestMilitary,
        }
        
    item SEVA1Vest
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = SEVA-1 Vest,
            ClothingItem = SEVA1Vest,
            BodyLocation = TorsoExtra,
            Icon = SEVA1Vest,
            BloodLocation = ShirtNoSleeves,
            Insulation = 0.75,
            WindResistance = 0.45,
            BiteDefense = 30,
            ScratchDefense = 50,
            BulletDefense = 10,
            WorldStaticModel = SEVA1Vest,
        }
        
    item BeardExoSuitHelm
        {
            DisplayCategory = Accessory,
            Type = Clothing,
            DisplayName = Exohelm (Beard),
            ClothingItem = BeardExoSuitHelm,
            BodyLocation = Hat,
            Icon = BeardExoSuitHelm,
            CanHaveHoles = false,
            BloodLocation = Head,
            BiteDefense = 100,
            ScratchDefense = 100,
            ChanceToFall = 10,
            Insulation = 0.30,
            WaterResistance = 0.2,
            Weight = 0.4,
            WorldStaticModel = BeardExoSuitHelm,
        }
        
    item BeardExoSuitBackpack
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = Exoskeleton Power Supply (Beard),
            ClothingItem = BeardExoSuitBackpack,
            BodyLocation = ExoPowerSupply,
            Icon	=	BeardExoSuitBackpack,
            BloodLocation = Bag,
            RunSpeedModifier = 0.94,
            CanHaveHoles = false,
            WorldStaticModel = BeardExoSuitBackpack,
        }
	
    item BeardExoSkeleton
    {
        DisplayCategory = Clothing,
        Type = Container,
        DisplayName = Exoskeleton (Beard),
        ClothingItem = BeardExoSkeleton,
        BodyLocation = Exoskeleton,
        Icon = BeardExoSkeleton,
        BloodLocation = ShirtNoSleeves,
        BiteDefense = 30,
        ScratchDefense = 35,
        RunSpeedModifier = 0.70,
        BulletDefense = 45,
        WorldStaticModel = BeardExoSkeleton,
        CanBeEquipped = Back,
        WeightReduction	=	90,
        Weight	=	2,
        Capacity	=	55,
        BloodLocation = Bag,
    }
    
    item BeardExoSuitJacket
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Jacket (Beard),
        ClothingItem = BeardExoSuitJacket,
        BodyLocation = Jacket,
        Icon = BeardExoSuitJacket,
        BloodLocation = Jacket;Neck,
        BiteDefense = 50,
        ScratchDefense = 45,
        NeckProtectionModifier = 0.65,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
        BulletDefense = 50,
        WorldStaticModel = BeardExoSuitJacket,
    }
    
    item BeardExoSuitVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Bulletproof Vest (Beard),
        ClothingItem = BeardExoSuitVest,
        BodyLocation = TorsoExtra,
        Icon = BeardExoSuitVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.30,
        WindResistance = 0.35,
        BiteDefense = 50,
        ScratchDefense = 50,
        BulletDefense = 65,
        WorldStaticModel = BeardExoSuitVest,
    }
    
    item BeardExoSuitPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Trousers (Beard),
        ClothingItem = BeardExoSuitPants,
        BodyLocation = Pants,
        Icon = BeardExoSuitPants,
        BloodLocation = Trousers,
        BiteDefense = 30,
        ScratchDefense = 35,
        Insulation = 0.50,
        WindResistance = 0.3,
        WaterResistance = 0.50,
        FabricType = Leather,
        BulletDefense = 45,
        WorldStaticModel = BeardExoSuitPants,
    }
    
    item BeardExoSuitGloves
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Exosuit Gloves (Beard),
        ClothingItem = BeardExoSuitGloves,
        BodyLocation = Hands,
        BloodLocation = Hands,
        Icon = BeardExoSuitGloves,
        ScratchDefense = 30,
        BiteDefense = 15,
        Weight = 0.1,
        Insulation = 0.75,
        WindResistance = 0.75,
        FabricType = Leather,
        WorldStaticModel = BeardExoSuitGloves,
    }
    
    item BeardExoSuitBoots
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Exosuit Boots (Beard),
        ClothingItem = BeardExoSuitBoots,
        BodyLocation = Shoes,
        BloodLocation = Shoes,
        Icon = BeardExoSuitBoots,
        StompPower = 2.5,
        ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        WorldStaticModel = BeardExoSuitBoots,
    }
    
    item EcoCoat1
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Ecologist Coat (Blue),
        ClothingItem = EcoCoat1,
        BodyLocation = Overcoat,
        Icon = EcoCoat1,
        BloodLocation = Jacket;Neck;Trousers,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.35,
        WaterResistance = 0.2,
        WorldStaticModel = EcoCoat1,
    }
    
    item EcoCoat2
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Ecologist Coat (White),
        ClothingItem = EcoCoat2,
        BodyLocation = Overcoat,
        Icon = EcoCoat2,
        BloodLocation = Jacket;Neck;Trousers,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.35,
        WaterResistance = 0.2,
        WorldStaticModel = EcoCoat2,
    }
    
    
    
    
    item BackpackRucksack
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Stalker Rucksack,
        ClothingItem = BackpackRucksack,
        CanBeEquipped = Back,
        WeightReduction	=	85,
        Weight	=	1.5,
        Capacity	=	35,
        Icon	=	BackpackRucksack,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        WorldStaticModel = BackpackRucksack,
    }
    
    item BackpackRadSensorGreen
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Radiation Sensor (Green),
        ClothingItem = BackpackRadSensorGreen,
        CanBeEquipped = Back,
        WeightReduction	=	95,
        Weight	=	1,
        Capacity	=	25,
        Icon	=	BackpackRadSensorGreen,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        WorldStaticModel = BackpackRadSensorGreen,
    }
    
    item BackpackRadSensorTan
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Radiation Sensor (Tan),
        ClothingItem = BackpackRadSensorTan,
        CanBeEquipped = Back,
        WeightReduction	=	95,
        Weight	=	1,
        Capacity	=	25,
        Icon	=	BackpackRadSensorTan,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        WorldStaticModel = BackpackRadSensorTan,
    }
    
    item BackpackLegPouch
    {
        DisplayCategory = Bag,
        WeightReduction	=	30,
        Weight	=	0.5,
        Type	=	Container,
        Capacity	=	15,
        DisplayName	=	Leg Pouches,
        Icon	=	BackpackLegPouch,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BodyLocation = ExtraItem1,
        ClothingItem = BackpackLegPouch,
        CanBeEquipped = ExtraItem1,
        RunSpeedModifier = 0.98,
        WorldStaticModel = BackpackLegPouch,
        ClothingItemExtra = BackpackLegPouch,
        ClothingItemExtraOption = FannyPack_WearFront,
        clothingExtraSubmenu = FannyPack_WearBack,
    }
    
    item BackpackLegPouchGreen
    {
        DisplayCategory = Bag,
        WeightReduction	=	30,
        Weight	=	0.5,
        Type	=	Container,
        Capacity	=	15,
        DisplayName	=	Leg Pouches (Green),
        Icon	=	BackpackLegPouchGreen,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BodyLocation = ExtraItem1,
        ClothingItem = BackpackLegPouchGreen,
        CanBeEquipped = ExtraItem1,
        RunSpeedModifier = 0.98,
        WorldStaticModel = BackpackLegPouchGreen,
        ClothingItemExtra = BackpackLegPouchGreen,
        ClothingItemExtraOption = FannyPack_WearFront,
        clothingExtraSubmenu = FannyPack_WearBack,
    }
    
    
    item OZKJacket
            {
        	    DisplayCategory = Clothing,
                Type = Clothing,
                Icon = OZKJacket,
                DisplayName = OZK Explorer Jacket,
                ClothingItem = OZKJacketUP,
                BodyLocation = JacketHat,
                BloodLocation = Jacket;Neck;FullHelmet;Trousers,
                ClothingItemExtra = OZKJacketDOWN,
                ClothingItemExtraOption = DownHoodie,
                clothingExtraSubmenu = UpHoodie,
                BiteDefense = 20,
                ScratchDefense = 30,
                NeckProtectionModifier = 0.5,
                Insulation = 0.55,
                WindResistance = 0.3,
                FabricType = Leather,
                WaterResistance = 0.1,
                Weight = 2,
        		BulletDefense = 20,
                WorldStaticModel = OZKJacket,
            }
        item OZKJacketDOWN
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = OZK Explorer Jacket,
            ClothingItem = OZKJacketDOWN,
            BodyLocation = Jacket,
            Icon = OZKJacket,
            BloodLocation = Trousers;Shirt,
            ClothingItemExtra = OZKJacket,
            ClothingItemExtraOption = UpHoodie,
            clothingExtraSubmenu = DownHoodie,
            BiteDefense = 20,
            ScratchDefense = 30,
            NeckProtectionModifier = 0.5,
            Insulation = 0.55,
            WindResistance = 0.3,
            FabricType = Leather,
            WaterResistance = 0.1,
            Weight = 2,
            BulletDefense = 20,
            WorldStaticModel = OZKJacket,
        }	
        item OZKVest
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = OZK Explorer Vest,
            ClothingItem = OZKVest,
            BodyLocation = TorsoExtra,
            Icon = OZKVest,
            BloodLocation = ShirtNoSleeves,
            Insulation = 0.75,
            WindResistance = 0.45,
            BiteDefense = 30,
            ScratchDefense = 50,
            BulletDefense = 10,
            WorldStaticModel = OZKVest,
        }
        
    item OZKJacketVar
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            Icon = OZKJacketVar,
            DisplayName = OZK Explorer Jacket (Blue),
            ClothingItem = OZKJacketVarUP,
            BodyLocation = JacketHat,
            BloodLocation = Jacket;Neck;FullHelmet;Trousers,
            ClothingItemExtra = OZKJacketVarDOWN,
            ClothingItemExtraOption = DownHoodie,
            clothingExtraSubmenu = UpHoodie,
            BiteDefense = 20,
            ScratchDefense = 30,
            NeckProtectionModifier = 0.5,
            Insulation = 0.55,
            WindResistance = 0.3,
            FabricType = Leather,
            WaterResistance = 0.1,
            Weight = 2,
            BulletDefense = 20,
            WorldStaticModel = OZKJacketVar,
        }
        item OZKJacketVarDOWN
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = OZK Explorer Jacket (Blue),
            ClothingItem = OZKJacketVarDOWN,
            BodyLocation = Jacket,
            Icon = OZKJacketVar,
            BloodLocation = Trousers;Shirt,
            ClothingItemExtra = OZKJacketVar,
            ClothingItemExtraOption = UpHoodie,
            clothingExtraSubmenu = DownHoodie,
            BiteDefense = 20,
            ScratchDefense = 30,
            NeckProtectionModifier = 0.5,
            Insulation = 0.55,
            WindResistance = 0.3,
            FabricType = Leather,
            WaterResistance = 0.1,
            Weight = 2,
            BulletDefense = 20,
            WorldStaticModel = OZKJacketVar,
        }	
        item OZKVestVar
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = OZK Explorer Vest (Blue),
            ClothingItem = OZKVestVar,
            BodyLocation = TorsoExtra,
            Icon = OZKVestVar,
            BloodLocation = ShirtNoSleeves,
            Insulation = 0.75,
            WindResistance = 0.45,
            BiteDefense = 30,
            ScratchDefense = 50,
            BulletDefense = 10,
            WorldStaticModel = OZKVestVar,
        }
        
        
        
        item PSZ9VVest
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = PSZ-9V Vest,
            ClothingItem = PSZ9VVest,
            BodyLocation = TorsoExtra,
            Icon = PSZ9VVest,
            BloodLocation = ShirtNoSleeves,
            Insulation = 0.60,
            WindResistance = 0.45,
            BiteDefense = 40,
            ScratchDefense = 50,
            BulletDefense = 50,
            WorldStaticModel = PSZ9VVest,
        }
        item PSZ9VPants
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = PSZ-9V Trousers,
            ClothingItem = PSZ9VPants,
            BodyLocation = Pants,
            Icon = PSZ9VPants,
            BloodLocation = Trousers,
            BiteDefense = 20,
            ScratchDefense = 30,
            Insulation = 0.50,
            WindResistance = 0.4,
            WaterResistance = 0.60,
            FabricType = Leather,
            BulletDefense = 35,
            WorldStaticModel = PSZ9VPants,
        }
        item PSZ9VJacket
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = PSZ-9V Jacket,
            ClothingItem = PSZ9VJacket,
            BodyLocation = Jacket,
            Icon = PSZ9VJacket,
            BloodLocation = Jacket;Neck,
            BiteDefense = 30,
            ScratchDefense = 35,
            NeckProtectionModifier = 0.45,
            Insulation = 0.75,
            WindResistance = 0.45,
            FabricType = Leather,
            WaterResistance = 0.55,
            Weight = 2,
            BulletDefense = 25,
            WorldStaticModel = PSZ9VJacket,
        }
        item PSZ9VVestVar
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = PSZ-9V Vest (Blue),
            ClothingItem = PSZ9VVestVar,
            BodyLocation = TorsoExtra,
            Icon = PSZ9VVestVar,
            BloodLocation = ShirtNoSleeves,
            Insulation = 0.60,
            WindResistance = 0.45,
            BiteDefense = 40,
            ScratchDefense = 50,
            BulletDefense = 50,
            WorldStaticModel = PSZ9VVestVar,
        }
        item PSZ9VPantsVar
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = PSZ-9V Trousers (Blue),
            ClothingItem = PSZ9VPantsVar,
            BodyLocation = Pants,
            Icon = PSZ9VPantsVar,
            BloodLocation = Trousers,
            BiteDefense = 20,
            ScratchDefense = 30,
            Insulation = 0.50,
            WindResistance = 0.4,
            WaterResistance = 0.60,
            FabricType = Leather,
            BulletDefense = 35,
            WorldStaticModel = PSZ9VPantsVar,
        }
        item PSZ9VJacketVar
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = PSZ-9V Jacket (Blue),
            ClothingItem = PSZ9VJacketVar,
            BodyLocation = Jacket,
            Icon = PSZ9VJacketVar,
            BloodLocation = Jacket;Neck,
            BiteDefense = 30,
            ScratchDefense = 35,
            NeckProtectionModifier = 0.45,
            Insulation = 0.75,
            WindResistance = 0.45,
            FabricType = Leather,
            WaterResistance = 0.55,
            Weight = 2,
            BulletDefense = 25,
            WorldStaticModel = PSZ9VJacketVar,
        }
        
        item CorundumVest
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = CorundumVest,
            ClothingItem = CorundumVest,
            BodyLocation = TorsoExtra,
            Icon = CorundumVest,
            BloodLocation = ShirtNoSleeves,
            Insulation = 0.60,
            WindResistance = 0.45,
            BiteDefense = 40,
            ScratchDefense = 50,
            BulletDefense = 45,
            WorldStaticModel = CorundumVest,
        }




        item JackalGasMask
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Jackal Gas Mask,
        ClothingItem = JackalGasMask,
        BodyLocation = MaskEyes,
        Icon = JackalGasMask,
        CanHaveHoles = false,
        BloodLocation = Head,
        Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
        WorldStaticModel = JackalGasMask,
    }
    item JackalGasMaskNoFilter
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Jackal Gas Mask (No Filter),
        ClothingItem = JackalGasMaskNoFilter,
        BodyLocation = MaskEyes,
        Icon = JackalGasMaskNoFilter,
        CanHaveHoles = false,
        BloodLocation = Head,
        Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
        WorldStaticModel = JackalGasMask,
    }




    item SunriseVetVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sunset Vest,
        ClothingItem = SunriseVetVest,
        BodyLocation = TorsoExtra,
        Icon = SunriseVetVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.85,
        WindResistance = 0.55,
        BiteDefense = 35,
        ScratchDefense = 54,
        BulletDefense = 15,
        WorldStaticModel = SunriseVetVest,
    }
	
	item SunriseVetPants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sunset Trousers,
        ClothingItem = SunriseVetPants,
        BodyLocation = Pants,
        Icon = SunriseVetPants,
        BloodLocation = Trousers,
        BiteDefense = 13,
        ScratchDefense = 24,
        Insulation = 0.48,
        WindResistance = 0.3,
        WaterResistance = 0.49,
        FabricType = Leather,
		BulletDefense = 25,
        WorldStaticModel = SunriseVetPants,
    }
	
	item SunriseVetJacket
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = SunriseVetJacket,
        DisplayName = Sunset Jacket,
        ClothingItem = SunriseVetJacketUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = SunriseVetJacketDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 25,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.5,
        Insulation = 0.59,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 25,
        WorldStaticModel = SunriseVetJacket,
    }
	
    item SunriseVetJacketDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sunset Jacket,
        ClothingItem = SunriseVetJacketDOWN,
        BodyLocation = Jacket,
        Icon = SunriseVetJacket,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = SunriseVetJacket,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 25,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.5,
        Insulation = 0.59,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 25,
        WorldStaticModel = SunriseVetJacket,
    }




    item SunriseVetVest2
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sunset Vest (Red),
        ClothingItem = SunriseVetVest2,
        BodyLocation = TorsoExtra,
        Icon = SunriseVetVest2,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.85,
        WindResistance = 0.55,
        BiteDefense = 35,
        ScratchDefense = 54,
        BulletDefense = 15,
        WorldStaticModel = SunriseVetVest2,
    }
	
	item SunriseVetPants2
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sunset Trousers (Red),
        ClothingItem = SunriseVetPants2,
        BodyLocation = Pants,
        Icon = SunriseVetPants2,
        BloodLocation = Trousers,
        BiteDefense = 13,
        ScratchDefense = 24,
        Insulation = 0.48,
        WindResistance = 0.3,
        WaterResistance = 0.49,
        FabricType = Leather,
		BulletDefense = 25,
        WorldStaticModel = SunriseVetPants2,
    }
	
	item SunriseVetJacket2
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        Icon = SunriseVetJacket2,
        DisplayName = Sunset Jacket (Red),
        ClothingItem = SunriseVetJacket2UP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet,
        ClothingItemExtra = SunriseVetJacket2DOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 25,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.5,
        Insulation = 0.59,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 25,
        WorldStaticModel = SunriseVetJacket2,
    }
	
    item SunriseVetJacket2DOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Sunset Jacket (Red),
        ClothingItem = SunriseVetJacket2DOWN,
        BodyLocation = Jacket,
        Icon = SunriseVetJacket2,
        BloodLocation = Jacket;Neck,
        
        ClothingItemExtra = SunriseVetJacket2,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 25,
        ScratchDefense = 35,
        NeckProtectionModifier = 0.5,
        Insulation = 0.59,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
		BulletDefense = 25,
        WorldStaticModel = SunriseVetJacket2,
    }


    item PSZ12BulatVest
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = PSZ-12 Bulat Vest,
            ClothingItem = PSZ12BulatVest,
            BodyLocation = TorsoExtra,
            Icon = PSZ12BulatVest,
            BloodLocation = ShirtNoSleeves,
            Insulation = 0.60,
            WindResistance = 0.45,
            BiteDefense = 40,
            ScratchDefense = 50,
            BulletDefense = 50,
            WorldStaticModel = PSZ12BulatVest,
        }
        item PSZ12BulatPants
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = PSZ-12 Bulat Trousers,
            ClothingItem = PSZ12BulatPants,
            BodyLocation = Pants,
            Icon = PSZ12BulatPants,
            BloodLocation = Trousers,
            BiteDefense = 20,
            ScratchDefense = 30,
            Insulation = 0.50,
            WindResistance = 0.4,
            WaterResistance = 0.60,
            FabricType = Leather,
            BulletDefense = 35,
            WorldStaticModel = PSZ12BulatPants,
        }
        item PSZ12BulatJacket
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = PSZ-12 Bulat Jacket,
            ClothingItem = PSZ12BulatJacket,
            BodyLocation = Jacket,
            Icon = PSZ12BulatJacket,
            BloodLocation = Jacket;Neck,
            BiteDefense = 30,
            ScratchDefense = 35,
            NeckProtectionModifier = 0.45,
            Insulation = 0.75,
            WindResistance = 0.45,
            FabricType = Leather,
            WaterResistance = 0.55,
            Weight = 2,
            BulletDefense = 25,
            WorldStaticModel = PSZ12BulatJacket,
        }

        item SEVA1Pants
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = SEVA-1 Trousers,
            ClothingItem = SEVA1Pants,
            BodyLocation = Pants,
            Icon = SEVA1Pants,
            BloodLocation = Trousers,
            BiteDefense = 20,
            ScratchDefense = 30,
            Insulation = 0.50,
            WindResistance = 0.4,
            WaterResistance = 0.60,
            FabricType = Leather,
            BulletDefense = 35,
            WorldStaticModel = SEVA1Pants,
        }
        item SEVA1Jacket
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = SEVA-1 Jacket,
            ClothingItem = SEVA1Jacket,
            BodyLocation = Jacket,
            Icon = SEVA1Jacket,
            BloodLocation = Jacket;Neck,
            BiteDefense = 30,
            ScratchDefense = 35,
            NeckProtectionModifier = 0.45,
            Insulation = 0.75,
            WindResistance = 0.45,
            FabricType = Leather,
            WaterResistance = 0.55,
            Weight = 2,
            BulletDefense = 25,
            WorldStaticModel = SEVA1Jacket,
        }

        item SEVA1Helm
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SEVA-1 Screen,
		ClothingItem = SEVA1Helm,
		BodyLocation = Hat,
		Icon = SEVA1Helm,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 50,
		ScratchDefense = 50,
		ChanceToFall = 10,
		Insulation = 0.50,
		WaterResistance = 0.2,
		Weight = 0.4,
		WorldStaticModel = SEVA1Helm,
	}

    item SEVA1Boots
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = SEVA-1 Boots,
		ClothingItem = SEVA1Boots,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = SEVA1Boots,
		StompPower = 2.5,
		ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        
        RemoveOnBroken = false,
        ScratchDefense = 50,
        BiteDefense = 50,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        WorldStaticModel = SEVA1Boots,
	}

    item SSP100Jacket
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SSP-100 Jacket,
        ClothingItem = SSP100Jacket,
        BodyLocation = Jacket,
        Icon = SSP100Jacket,
        BloodLocation = Jacket;Neck,
        BiteDefense = 45,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.65,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Leather,
        WaterResistance = 0.25,
        Weight = 2,
		BulletDefense = 20,
        WorldStaticModel = SSP100Jacket,
    }

    item SSP100Pants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SSP-100 Trousers,
        ClothingItem = SSP100Pants,
        BodyLocation = Pants,
        Icon = SSP100Pants,
        BloodLocation = Trousers,
        BiteDefense = 30,
        ScratchDefense = 40,
        Insulation = 0.50,
        WindResistance = 0.3,
        WaterResistance = 0.50,
        FabricType = Leather,
		BulletDefense = 45,
        WorldStaticModel = SSP100Pants,
    }

    item BeardExoSuitHelm
        {
            DisplayCategory = Accessory,
            Type = Clothing,
            DisplayName = Exohelm (Beard),
            ClothingItem = BeardExoSuitHelm,
            BodyLocation = Hat,
            Icon = BeardExoSuitHelm,
            CanHaveHoles = false,
            BloodLocation = Head,
            BiteDefense = 100,
            ScratchDefense = 100,
            ChanceToFall = 10,
            Insulation = 0.30,
            WaterResistance = 0.2,
            Weight = 0.4,
            WorldStaticModel = BeardExoSuitHelm,
        }
        
    item SSP100Backpack
        {
            DisplayCategory = Clothing,
            Type = Clothing,
            DisplayName = SSP-100 Breathing System,
            ClothingItem = SSP100Backpack,
            BodyLocation = ExoPowerSupply,
            Icon	=	SSP100Backpack,
            BloodLocation = Bag,
            RunSpeedModifier = 0.94,
            CanHaveHoles = false,
            WorldStaticModel = SSP100Backpack,
        }

    item SSP100Boots
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SSP-100 Boots,
        ClothingItem = SSP100Boots,
        BodyLocation = Shoes,
        BloodLocation = Shoes,
        Icon = SSP100Boots,
        StompPower = 2.5,
        ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RemoveOnBroken = false,
        ScratchDefense = 80,
        BiteDefense = 80,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        WorldStaticModel = SSP100Boots,
    }

    item SSP100Gloves
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SSP-100 Gloves,
		ClothingItem = SSP100Gloves,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = SSP100Gloves,
		ScratchDefense = 30,
        BiteDefense = 15,
        Weight = 0.1,
        Insulation = 0.75,
        WindResistance = 0.75,
        FabricType = Leather,
        WorldStaticModel = SSP100Gloves,
	}

    item SSP100Helm
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SSP-100 Helmet,
		ClothingItem = SSP100Helm,
		BodyLocation = Hat,
		Icon = SSP100Helm,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 80,
		ScratchDefense = 80,
		ChanceToFall = 10,
		Insulation = 0.30,
		WaterResistance = 0.2,
		Weight = 0.4,
		WorldStaticModel = SSP100Helm,
	}

    item PSZ12BulatHelmet
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = PSZ-12 Bulat Helmet,
		ClothingItem = PSZ12BulatHelmet,
		BodyLocation = Hat,
		Icon = PSZ12BulatHelmet,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.25,
		WaterResistance = 0.2,
		WorldStaticModel = PSZ12BulatHelmet,
	}
	
	item FacehuggerGasmask
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = PG-4 Facehugger Gas Mask,
        ClothingItem = FacehuggerGasmask,
        BodyLocation = MaskEyes,
        Icon = FacehuggerGasmask,
        CanHaveHoles = false,
        BloodLocation = Head,
        Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
        WorldStaticModel = FacehuggerGasmask,
    }
    item FacehuggerGasmaskNoFilter
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = PG-4 Facehugger Gas Mask (No Filter),
        ClothingItem = FacehuggerGasmaskNoFilter,
        BodyLocation = MaskEyes,
        Icon = FacehuggerGasmaskNoFilter,
        CanHaveHoles = false,
        BloodLocation = Head,
        Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
        WorldStaticModel = FacehuggerGasmaskNoFilter,
    }
    
    item PMKGasmask
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = PMK-2 Gas Mask,
        ClothingItem = PMKGasmask,
        BodyLocation = MaskEyes,
        Icon = PMKGasmask,
        CanHaveHoles = false,
        BloodLocation = Head,
        Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
        WorldStaticModel = PMKGasmask,
    }
    item PMKGasmaskNoFilter
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = PMK-2 Gas Mask (No Filter),
        ClothingItem = PMKGasmaskNoFilter,
        BodyLocation = MaskEyes,
        Icon = PMKGasmaskNoFilter,
        CanHaveHoles = false,
        BloodLocation = Head,
        Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
        WorldStaticModel = PMKGasmaskNoFilter,
    }
    
    item MarauderVest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Marauder Vest,
        ClothingItem = MarauderVest,
        BodyLocation = TorsoExtra,
        Icon = MarauderVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.40,
        WindResistance = 0.25,
        BiteDefense = 30,
        ScratchDefense = 20,
        BulletDefense = 20,
        WorldStaticModel = MarauderVest,
    }
    
    item PSZ7Vest
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PSZ-7 Vest,
        ClothingItem = PSZ7Vest,
        BodyLocation = TorsoExtra,
        Icon = PSZ7Vest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.50,
        WindResistance = 0.45,
        BiteDefense = 40,
        ScratchDefense = 40,
        BulletDefense = 40,
        WorldStaticModel = PSZ7Vest,
    }
    
    item ReinforcedOxygenTank
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Reinforced Oxygen Tank,
        ClothingItem = ReinforcedOxygenTank,
        BodyLocation = ExoPowerSupply,
        Icon	=	ReinforcedOxygenTank,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        WorldStaticModel = ReinforcedOxygenTank,
    }
    
    
    
    item GorkaJacketLonerUP
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        Icon = GorkaJacketLoner,
        DisplayName = Gorka Jacket (Loner),
        ClothingItem = GorkaJacketLonerUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet;Trousers,
        ClothingItemExtra = GorkaJacketLonerDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
        BulletDefense = 20,
        WorldStaticModel = GorkaJacketLoner,
    }
    item GorkaJacketLonerDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Gorka Jacket (Loner),
        ClothingItem = GorkaJacketLonerDOWN,
        BodyLocation = Jacket,
        Icon = GorkaJacketLoner,
        BloodLocation = Trousers;Shirt,
        ClothingItemExtra = GorkaJacketLonerUP,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.3,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
        BulletDefense = 20,
        WorldStaticModel = GorkaJacketLoner,
    }
    item GorkaJacketMilitaryUP
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        Icon = GorkaJacketMilitary,
        DisplayName = Gorka Jacket (Military),
        ClothingItem = GorkaJacketMilitaryUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet;Trousers,
        ClothingItemExtra = GorkaJacketMilitaryDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.5,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
        BulletDefense = 30,
        WorldStaticModel = GorkaJacketMilitary,
    }
    item GorkaJacketMilitaryDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Gorka Jacket (Military),
        ClothingItem = GorkaJacketMilitaryDOWN,
        BodyLocation = Jacket,
        Icon = GorkaJacketMilitary,
        BloodLocation = Trousers;Shirt,
        ClothingItemExtra = GorkaJacketMilitaryUP,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.5,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
        BulletDefense = 30,
        WorldStaticModel = GorkaJacketMilitary,
    }
    item GorkaPantsMilitary
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Gorka Pants (Military),
        ClothingItem = GorkaPantsMilitary,
        BodyLocation = Pants,
        Icon = GorkaPantsMilitary,
        BloodLocation = Trousers,
        BiteDefense = 13,
        ScratchDefense = 24,
        Insulation = 0.45,
        WindResistance = 0.4,
        WaterResistance = 0.45,
        FabricType = Leather,
        BulletDefense = 20,
        WorldStaticModel = GorkaPantsMilitary,
    }
    item GorkaPantsLoner
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Gorka Pants (Loner),
        ClothingItem = GorkaPantsLoner,
        BodyLocation = Pants,
        Icon = GorkaPantsLoner,
        BloodLocation = Trousers,
        BiteDefense = 13,
        ScratchDefense = 24,
        Insulation = 0.45,
        WindResistance = 0.4,
        WaterResistance = 0.45,
        FabricType = Leather,
        BulletDefense = 20,
        WorldStaticModel = GorkaPantsLoner,
    }
    
    
    item TrackJacketBlueUP
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        Icon = TrackJacketBlue,
        DisplayName = Track Jacket (Blue),
        ClothingItem = TrackJacketBlueUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet;Trousers,
        ClothingItemExtra = TrackJacketBlueDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 10,
        NeckProtectionModifier = 0.5,
        Insulation = 0.35,
        WindResistance = 0.2,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
        BulletDefense = 20,
        WorldStaticModel = TrackJacketBlue,
    }
    item TrackJacketBlueDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Track Jacket (Blue),
        ClothingItem = TrackJacketBlueDOWN,
        BodyLocation = Jacket,
        Icon = TrackJacketBlue,
        BloodLocation = Trousers;Shirt,
        ClothingItemExtra = TrackJacketBlueUP,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 10,
        NeckProtectionModifier = 0.5,
        Insulation = 0.35,
        WindResistance = 0.2,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
        BulletDefense = 20,
        WorldStaticModel = TrackJacketBlue,
    }
    item TrackJacketRedUP
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        Icon = TrackJacketRed,
        DisplayName = Track Jacket (Red),
        ClothingItem = TrackJacketRedUP,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;Neck;FullHelmet;Trousers,
        ClothingItemExtra = TrackJacketRedDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BiteDefense = 20,
        ScratchDefense = 10,
        NeckProtectionModifier = 0.5,
        Insulation = 0.35,
        WindResistance = 0.2,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
        BulletDefense = 30,
        WorldStaticModel = TrackJacketRed,
    }
    item TrackJacketRedDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Track Jacket (Red),
        ClothingItem = TrackJacketRedDOWN,
        BodyLocation = Jacket,
        Icon = TrackJacketRed,
        BloodLocation = Trousers;Shirt,
        ClothingItemExtra = TrackJacketRedUP,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BiteDefense = 20,
        ScratchDefense = 10,
        NeckProtectionModifier = 0.5,
        Insulation = 0.35,
        WindResistance = 0.2,
        FabricType = Leather,
        WaterResistance = 0.1,
        Weight = 2,
        BulletDefense = 30,
        WorldStaticModel = TrackJacketRed,
    }
    item TrackPantsRed
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Track Pants (Red),
        ClothingItem = TrackPantsRed,
        BodyLocation = Pants,
        Icon = TrackPantsRed,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.25,
        WindResistance = 0.2,
        WaterResistance = 0.45,
        FabricType = Leather,
        BulletDefense = 10,
        WorldStaticModel = TrackPantsRed,
    }
    item TrackPantsBlue
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Track Pants (Blue),
        ClothingItem = TrackPantsBlue,
        BodyLocation = Pants,
        Icon = TrackPantsBlue,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.25,
        WindResistance = 0.2,
        WaterResistance = 0.45,
        FabricType = Leather,
        BulletDefense = 10,
        WorldStaticModel = TrackPantsBlue,
    }



    item BearDetectorWearable
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Bear Detector (Wearable),
        ClothingItem = BearDetectorWerable,
		BodyLocation = Detector,
        Icon	=	BearDetector,
        Weight = 0.1,
        BloodLocation = ShirtNoSleeves,
        WorldStaticModel = BearDetector,
    }
    item DosimeterDetectorWearable
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Dosimeter (Wearable),
        ClothingItem = DosimeterDetectorWerable,
		BodyLocation = Detector,
        Icon	=	DosimeterDetector,
        Weight = 0.1,
        BloodLocation = ShirtNoSleeves,
        WorldStaticModel = DosimeterDetector,
    }
    item GeigerCounterDetectorWearable
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Geiger Counter (Wearable),
        ClothingItem = GeigerCounterDetectorWerable,
		BodyLocation = Detector,
        Icon	=	GeigerCounterDetector,
        Weight = 0.1,
        BloodLocation = ShirtNoSleeves,
        WorldStaticModel = GeigerCounterDetector,
    }
    item EchoDetectorWearable
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Echo Detector (Wearable),
        ClothingItem = EchoDetectorWerable,
		BodyLocation = Detector,
        Icon	=	EchoDetector,
        Weight = 0.1,
        BloodLocation = ShirtNoSleeves,
        WorldStaticModel = EchoDetector,
    }
    item GilkaDetectorWerable
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Gilka Detector (Werable),
        ClothingItem = GilkaDetectorWerable,
		BodyLocation = Detector,
        Icon	=	GilkaDetector,
        Weight = 0.1,
        BloodLocation = ShirtNoSleeves,
        WorldStaticModel = GilkaDetector,
    }
    item VelesDetectorWerable
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Veles Detector (Wearable),
        ClothingItem = VelesDetectorWerable,
		BodyLocation = Detector,
        Icon	=	VelesDetector,
        Weight = 0.1,
        BloodLocation = ShirtNoSleeves,
        WorldStaticModel = VelesDetector,
    }
    item PDADetectorWerable
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = PDA (Wearable),
        ClothingItem = PDADetectorWerable,
		BodyLocation = Detector,
        Icon	=	PDA,
        WorldStaticModel = PDADetector,
        Weight = 0.1,
        BloodLocation = ShirtNoSleeves,
    }
    

    item SCBATank
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = SCBA Tank,
        ClothingItem = SCBATank,
        BodyLocation = TorsoExtra,
        Icon = SCBATank,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = SCBATank,
    }
    item Smersh
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Smersh Chest Rig,
        ClothingItem = Smersh,
        BodyLocation = TorsoExtra,
        Icon = Smersh,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = Smersh,
    }
    item R22SovietChestRig
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = R22 Soviet Chest Rig,
        ClothingItem = R22SovietChestRig,
        BodyLocation = TorsoExtra,
        Icon = R22SovietChestRig,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.75,
        WindResistance = 0.45,
        BiteDefense = 30,
        ScratchDefense = 50,
        BulletDefense = 10,
        WorldStaticModel = R22SovietChestRig,
    }

    item BiggerLonerBackpackDark
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Bigger Loner Backpack (Dark),
        ClothingItem = BiggerLonerBackpackDark,
        CanBeEquipped = Back,
        WeightReduction	=	85,
        Weight	=	1.5,
        Capacity	=	38,
        Icon	=	BiggerLonerBackpackDark,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        WorldStaticModel = BiggerLonerBackpackDark,
    }
    item TacticalRadioBackpackDuty
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Tactical Radio Backpack (Duty),
        ClothingItem = TacticalRadioBackpackDuty,
        CanBeEquipped = Back,
        WeightReduction	=	85,
        Weight	=	1.5,
        Capacity	=	15,
        Icon	=	TacticalRadioBackpackDuty,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        WorldStaticModel = TacticalRadioBackpackDuty,
    }
    item RookieBackpackDark
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Rookie Backpack (Dark),
        ClothingItem = RookieBackpackDark,
        CanBeEquipped = Back,
        WeightReduction	=	85,
        Weight	=	1.5,
        Capacity	=	25,
        Icon	=	RookieBackpackDark,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        WorldStaticModel = RookieBackpackDark,
    }
    item SmallerAlicePackDark
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Smaller Alice Backpack (Dark),
        ClothingItem = SmallerAlicePackDark,
        CanBeEquipped = Back,
        WeightReduction	=	85,
        Weight	=	1.5,
        Capacity	=	26,
        Icon	=	SmallerAlicePackDark,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        WorldStaticModel = SmallerAlicePackDark,
    }
    item BiggerLonerBackpack
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Bigger Loner Backpack,
        ClothingItem = BiggerLonerBackpack,
        CanBeEquipped = Back,
        WeightReduction	=	85,
        Weight	=	1.5,
        Capacity	=	38,
        Icon	=	BiggerLonerBackpack,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        WorldStaticModel = BiggerLonerBackpack,
    }
    item RookieBackpack
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Rookie Backpack,
        ClothingItem = RookieBackpack,
        CanBeEquipped = Back,
        WeightReduction	=	85,
        Weight	=	1.5,
        Capacity	=	25,
        Icon	=	RookieBackpack,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        WorldStaticModel = RookieBackpack,
    }
    item TacticalRadioBackpack
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Tactical Radio Backpack,
        ClothingItem = TacticalRadioBackpack,
        CanBeEquipped = Back,
        WeightReduction	=	85,
        Weight	=	1.5,
        Capacity	=	15,
        Icon	=	TacticalRadioBackpack,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        WorldStaticModel = TacticalRadioBackpack,
    }
    item SmallerAlicePack
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Smaller Alice Pack,
        ClothingItem = SmallerAlicePack,
        CanBeEquipped = Back,
        WeightReduction	=	85,
        Weight	=	1.5,
        Capacity	=	26,
        Icon	=	SmallerAlicePack,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        WorldStaticModel = SmallerAlicePack,
    }

}
